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Article #720616

Re: Wasteland 2

#720616
From: Rin Stowleigh
Date: Fri, 19 Sep 2014 18:30
38 lines
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On Fri, 19 Sep 2014 19:58:28 +0200, Werner Punz <we...@gmx.at> wrote:

>Am 19.09.14 18:36, schrieb Rin Stowleigh:
>> On Fri, 19 Sep 2014 11:05:19 +0400, "Andrew Rybenkov"
>> <aryb...@gmail.com> wrote:
>>
>>> On Fri, 19 Sep 2014 10:59:29 +0400, Snowwhite <johnda...@gmail.com> wrote:
>>>
>>>> Haven't been here in a long while.
>>>>
>>>> How come no one is talking about Wasteland 2 which launches today?
>>>>
>>>
>>> personally I ignore all games made with Unity engine.
>>> It's "Quick Basic" category for me.
>>
>> Anything cross-platform always amounts to shit performance.  I'm not
>> sure how much performance matters in a game like Wasteland 2 though.
>>
>
>I played the beta a little bit, besides that there was a good game 
>underneath, the performance was pretty ok for me. It was a little bit 
>laggish on the Mac but on the PC it ran perfectly fine. I will probably 
>play the final version with steam streaming instead on the mac. The 
>performance of streamed games often is better than playing natively on 
>the Mac.
>
>> I might try it once it hits maybe ten bucks.  I'd agree that using
>> Unity is more something you reach for when bitten by the mobile bug.
>>
>Not really also when you want to cover PC/MAC/Linux at the same time, 
>which they apparently do.

What I mean though is that mobile is the lowest common denominator.
So, unless you see a feature-equal mobile version as being a definite
future need, gambling that the Unity engine will even be supported in
the long term would be a very risky development decision for a game
like this.
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From: Rin Stowleigh <rstow...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Wasteland 2
Date: Fri, 19 Sep 2014 14:30:57 -0400
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