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Article #720457Dungeons of Dreadmor
From: Justisaur
Date: Thu, 24 Apr 2014 16:05
Date: Thu, 24 Apr 2014 16:05
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1583 bytes
I just started playing this one, it's described as a 'graphical roguelike' It seems pretty good so far. I've got a few minor quibbles though. You can't see stuff hiding behind southern walls - they do put in an arrow pointing there if there's a monster, but it's still annoying. Your character is also two spaces tall, so it's a bit difficult to figure where they are, and stuff can appear behind you. Friendlies just follow you around, and it's possible for them to trap you in corners, in which case you have to kill them. It also appears to have quite a lot of crafting stuff, which doesn't really appeal to me. - Justisaur
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X-Received: by 10.236.141.11 with SMTP id f11mr1541823yhj.54.1398355502456; Thu, 24 Apr 2014 09:05:02 -0700 (PDT) X-Received: by 10.182.1.225 with SMTP id 1mr40872obp.6.1398355502284; Thu, 24 Apr 2014 09:05:02 -0700 (PDT) Path: mbox-mo1.pugleaf.net!gi6ni630igc.0!nntp.google.com!c1no3112379igq.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.rpg Date: Thu, 24 Apr 2014 09:05:02 -0700 (PDT) Complaints-To: groups...@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=4.31.197.2; posting-account=pMQ1_AoAAAAnPWeFKkJSWouWHRfaI1a4 NNTP-Posting-Host: 4.31.197.2 User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <0ee4c5cc-3145-4ee6-b852-2a61d17440c6@googlegroups.com> Subject: Dungeons of Dreadmor From: Justisaur <just...@gmail.com> Injection-Date: Thu, 24 Apr 2014 16:05:02 +0000 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit