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Article #720445

Re: Kingdom of Amalur - sale steam $5.99 - Should I buy it?

#720445
From: Xocyll
Date: Wed, 30 Apr 2014 11:03
41 lines
2882 bytes
"Trimble Bracegirdle" <no-spam@never.spam> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>We Human Being Purchaser creatures are never going to learn are we?
>WHATEVER the price of a Game its still the same quality-playability
>At $3 Dollars its absolutely no better than �30 ...or $300.
>
>Can any Bunny give a real reason why a low price for a Game makes it
>in any way more entertainment value ?

It doesn't.

While you wasted less money on it, you still wasted it and it still got
counted as a copy sold.
This makes it more likely that more of the same low quality games will
be coded in the future.

Don't buy shit games at any price, and maybe they'll finally wake up to
the fact that we don't want them, and we won't buy them.
The guys signing off on this crap aren't reading the fine print of how
many copies were sold at what prices, they're looking at the overview of
how many copies sold, and if it's high enough, they'll green light more
of the same.

Even if they don't make much profit, being able to say "we sold 100,000
copies" spins it as somewhat of a success.
They reached an audience, and now all they have to do is get people to
buy earlier at a higher price (preorder incentives.) 
Marketing already managed to convince them to buy in the first place,
albeit not at the price point they'd like.

If they only manage to sell 5000 copies on the other hand, it's a
failure on all counts, because not only did they not make the profit
they wanted, they didn't reach an audience either, despite everything
marketing tried.


The only winning move is not to play.

Xocyll
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Kingdom of Amalur - sale steam $5.99 - Should I buy it?
Date: Wed, 30 Apr 2014 07:03:53 -0400
Organization: A noiseless patient Spider
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