Article View: comp.sys.ibm.pc.games.rpg
Article #720358Re: A New Old-School RPG
From: Rin Stowleigh
Date: Sat, 15 Feb 2014 15:47
Date: Sat, 15 Feb 2014 15:47
49 lines
3676 bytes
3676 bytes
On Sun, 16 Feb 2014 03:08:54 +1300, Peter Huebner <no.one@this.address> wrote: >In article <r9g4f9934secdj5t3...@4ax.com>, Xoc...@gmx.com >says... >> >> There's a vast difference between 1024x768, native on a 17" CRT and the >> same resolution windowboxed on a 20" 1600x900 widescreen LCD (which is >> what I have, though it's by no means state of the art.) >> That windowboxed display is actually _smaller_ than on the 17". >> >> That doesn't equal fun, it equals eyestrain and headaches - no thanks, >> no sale. >> >> Xocyll >> >> > >Now imagine that on a 2560x1600 monitor! >I bought good ole Populous 2 a little while ago off GOG. I fired it up >once, howled in anguish and never clicked on the icon since. Seriously, >it looked like something made of Lego, or maybe a minecraft clone (not >that I'm particularly familiar with minecraft - it may look better >than). Similar result for Conquest of the New World (deluxe) which I >always wanted to play, but could never obtain in this little country at >the time. > >If they (re-)release games they should make sure that they can be run on >modern hardware. max resolution of 1024x768 is just not acceptable for >modern flatscreen monitors. > Unfortunately it's not just a matter of making it run, remaking a game in a high resolution is major work, it can be on the order of a complete re-write if the original code wasn't written to scale to different resolutions. Not to mention all of the artwork would need to be redone, and finding an artist that can really reproduces the art style of the original is kind of like finding a replacement lead singer for a classic rockband -- they are out there but they are hard to find. Even if the original artist works on it, putting himself back in the same design mindset he had a couple of decades back might not be possible. I miss Populous too, FWIW. I had high hopes for Godus, but looking at the Steam feedback, I don't think I've ever seen a more dismal clusterfuck of negative reviews. I think Pete Molyneaux was one of those one-hit wonders that's really good at convincing people he can make great games, but is really only good at putting a snake-oil sales spin on a few things he got lucky with in the past.
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X-Received: by 10.52.37.33 with SMTP id v1mr5277670vdj.1.1392479272766; Sat, 15 Feb 2014 07:47:52 -0800 (PST) Path: mbox-mo1.pugleaf.net!s3ni20438qas.0!nntp.google.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 15 Feb 2014 09:47:52 -0600 From: Rin Stowleigh <rstow...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: A New Old-School RPG Date: Sat, 15 Feb 2014 10:47:48 -0500 Message-ID: <sl2vf9pjr78hthblb2cd4115m077bms740@4ax.com> References: <52f1a93b$0$1181$c3e8da3$50776f34@news.astraweb.com> <r9g4f9934secdj5t3d4a4o3shpnv2tsd83@4ax.com> <MPG.2d6a3c258c2c0fd98974f@news.individual.net> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 49 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-EybMohlahxsAEYLjm4Qj+StBm065wO20d+iSB5i0KgHvfndoj/DcNzfLgQnXhp2dArvoBplDxMf8UWU!zaSyBxgeIJb5+kR5f1M9ZxoxpEKGD6vC7HpflN0bV4t4ozVqVIYwIVWt4pkx4U8TZNJKJA== X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3499 X-Original-Bytes: 3438 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit