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Article #720326

Re: A New Old-School RPG

#720326
From: PW
Date: Sat, 08 Feb 2014 18:09
26 lines
2518 bytes
On Sat, 08 Feb 2014 07:13:32 -0500, Xocyll <Xoc...@gmx.com> wrote:

>Dimensional Traveler <dtr...@sonic.net> looked up from reading the
>entrails of the porn spammer to utter  "The Augury is good, the signs
>say:
>
>>I played the first game in the series and quickly quit playing it.  My 
>>issue wasn't the graphics, it was the design philosophy.  I quickly 
>>realized that the whole game was designed such that the player could 
>>only keep playing if they followed a _very_ exact set of steps.  If you 
>>went even slightly out of sequence and, say, used one too many torches 
>>too soon, you were f*cked.  Didn't search for and find _this_ secret 
>>door before _that_ secret door, you were f*cked.  Etc.
>>
>>I brought this up on the developer's forum and got massively flamed BY 
>>THE DEVELOPER for "not understanding what a real old school RPG really 
>>was" and the like.  He clearly had far too much of his ego tied up in 
>>the project in all the wrong ways and I've never looked at their stuff 
>>since.
>
>Wow, so he studied in the Derek Smart school of game design.
>Did he happen to mention being a member of Mensa?
>
>Xocyll

Hah!  I remember those days!
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From: PW <emailad...@ifIremember.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: A New Old-School RPG
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