Article View: comp.sys.ibm.pc.games.rpg
Article #720323Re: A New Old-School RPG
From: Xocyll
Date: Fri, 07 Feb 2014 15:05
Date: Fri, 07 Feb 2014 15:05
65 lines
3914 bytes
3914 bytes
markB <m...@netweb.net> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On 2/6/2014 6:03 AM, Xocyll wrote: >> Mike S. <Mik...@nowhere.com> looked up from reading the entrails of >> the porn spammer to utter "The Augury is good, the signs say: >> >>> On Wed, 05 Feb 2014 09:24:24 -0500, Xocyll <Xoc...@gmx.com> wrote: >>> >>>> There's a vast difference between 1024x768, native on a 17" CRT >>>> and the same resolution windowboxed on a 20" 1600x900 widescreen >>>> LCD (which is what I have, though it's by no means state of the >>>> art.) That windowboxed display is actually _smaller_ than on the >>>> 17". >>>> >>>> That doesn't equal fun, it equals eyestrain and headaches - no >>>> thanks, no sale. >>>> >>>> Xocyll >>> >>> Doesn't this just mean there will be black bars displayed on my >>> 1920x1080 display in full screen mode? I am ok with that. But I >>> do agree that even a retro game made today should support modern >>> display resolutions. >> >> Depends on your monitor and video card really, you could end up with >> black bars on the sides, or the screen stretched, or the image >> centered in the middle - all depends on what the manufacturer >> implemented. >> >> The real point is, with simple graphics like this series has, even >> Integrated Intel Graphics could display that in full widescreen >> resolutions without much issue since it's neither 3d nor real time. >> >> I can only assume that the guy(s) behind it used an engine they did >> not develop, and that engine was made back when low res 4:3 was the >> standard. > >Are there any displays out there anymore that don't scale instead of >stretching to fit? It depends on the monitor. Some stretch, some scale, some letterbox it in native, it all depends on the brand, the feature set of the monitor and the video card and drivers. >Does the demo look bad on your monitor, or do you just know it will? Well it's 800x600, the same resolution as Diablo2 which looks horrible on my current monitor at that resolution, which is why I use a widescreen mod and play it at 1600x900. (Only works with v1.12) >Demo of Book I is huge, BTW, and is the first section of the game. As I said before, old school graphics and gameplay, sure, I can get into that. Old school LOW 4:3 resolutions in a game made after widescreen took over, no chance. Replaying a game made back then, you'd put up with the old resolution/form factor (assuming it hasn't been updated - Baldur's Gate, Planescape Torment both have widescreen mods for instance), but a brand new game, no way. 1024x768 in 2014 - no excuse for that. Xocyll
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X-Received: by 10.180.89.5 with SMTP id bk5mr285257wib.0.1391785542613; Fri, 07 Feb 2014 07:05:42 -0800 (PST) Path: mbox-mo1.pugleaf.net!le8ni4927lbc.0!nntp.google.com!goblin1!goblin.stu.neva.ru!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@gmx.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: A New Old-School RPG Date: Fri, 07 Feb 2014 10:05:52 -0500 Organization: A noiseless patient Spider Lines: 65 Message-ID: <1ns9f95gcertomr0ubi4cruhmped77fvq5@4ax.com> References: <52f1a93b$0$1181$c3e8da3$50776f34@news.astraweb.com> <r9g4f9934secdj5t3d4a4o3shpnv2tsd83@4ax.com> <iuj4f9dfjaq83a98ok3mqpsn49mds26ad6@4ax.com> <1257f99k9fq80rpsevkifjd20g98m4edn3@4ax.com> <52f3d234$0$17161$c3e8da3$dd9697d2@news.astraweb.com> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="12fb315a87165edc49cd42b552e61ada"; logging-data="19841"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/Ye6Za3WNW0bAR/UNcNST6" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:21OotjC0vguzOp5ACehpGQgJpkY= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit