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Article #720301

Re: Diablo 3

#720301
From: Xocyll
Date: Fri, 24 Jan 2014 20:52
39 lines
3194 bytes
Gerry Quinn <ger...@gmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>In article <0ic2e9ds94q5kg7sc...@4ax.com>, Xoc...@gmx.com 
>says...
>
>> A shooter maybe could be done by hobbyists, but an RPG would take years
>> and years for a small unpaid shop and likely would get sidelined as
>> those hobbyists get jobs in the industry and can't work on it anymore
>> (seen quite a few freeware projects end up like this - goes strong for a
>> couple years, then half the crew are gone and it just stops.)
>
>It depends - not everyone is so hard to please in terms of graphics etc.

Yeah, but a fully developed RPG with decent level graphics would still
take a hobbyist crew 5-10 years to get done, if they ever finished.

Sure you can do simple 8-bit graphic and make a simple shooter or
platformer, but a major 3d rpg is far more work.

Even recreating Daggerfall, with Daggerfall level graphics (1996) on
Windows would likely take a freeware crew 5 years minimum, and they'd
probably never finish.

As I said I watched several of these over the years - ambitious freeware
rpg projects, and they'd get sometimes to early alpha builds, and then
nothing as the projects fell apart with the crews being too busy with
the work that feeds and houses them.
That or they'd realize that they couldn't actually pull off the job and
would either have to cancel the project, or scale things back into
something none of them wanted to play or make.

Would you want to play an RPG that's as scaled back (in RPG terms) as
Skyrim, if it only had 8-bit graphics?

That's the problem with a lot of freeware stuff, old school graphics
without the old school content that would make those graphics endurable.

Xocyll
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Diablo 3
Date: Fri, 24 Jan 2014 15:52:35 -0500
Organization: A noiseless patient Spider
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