Article View: comp.sys.ibm.pc.games.rpg
Article #720107References to space and geography in the language of World of Warcraft players
From: Markus Schäfer
Date: Wed, 31 Jul 2013 12:24
Date: Wed, 31 Jul 2013 12:24
63 lines
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4372 bytes
Dear Dr. Bartle, I'm the guy who ~once a year reminds you that you should play Planescape: Torment, but I'm also a guy who is writing his dissertation (in German Linguistics) about the "special language" of World of Warcraft players. As a point of reference to all the non-gamers who will be reading my thesis I also compare it to other language varieties like those of sports, science etc. One aspect I'm currently focusing on concerns the way players deal with the game space and how this is reflected in the vocabulary and phrasing they use. I've noticed that there is a peculiar dissonance between the treatment of certain game elements in their nature as spatial entities as opposed to their nature as parts of the game mechanics - an example: According to the logic of the narrative Instances should be mysterious, hard-to-reach places which should be the focus of considerable navigational planning. But their game-mechanical/technical nature undermines this: First of all, their very nature as Instances separates these places from the surrounding game landscape unless a very specific set of requirements is met - which turns reaching an Instance more into a game-mechanical issue than one of navigating the game space. Second, the introduction of the Raid Finder seems to undermine even further the sense of Instances as places within a simulated continuous landscape (note, however, that I see the navigation INSIDE the Instances as a separate topic). I've noticed that in their game-related communication WoW players only refer to Instances as places (in a spatial sense) in the very beginning of the game, usually when they first start seriously leveling a character. Afterwards, Instances seem to rapidly lose their meaning as parts of the geography of the world. They are increasingly treated as acts which are performed repeatedly in the service of improving the character, helping the guild etc. Even players who usually show a keen interest in exploration in other games exhibit this behaviour when talking about WoW, so it doesn't seem to be solely a matter of player type. What I'd like your opinion on as an expert on virtual worlds is the following points: (0. Do you even understand my ramblings? I'm not a native speaker and don't usually formulate my thoughts about virtual worlds in English...) 1. Do you agree that this phenomenon exists? Do you think it is specific to WoW's design? As a player of many games (online and offline) I get the feeling that other game worlds do a better or at least different job of upholding the spatiality of their virtual landscapes, e.g. by not offering so many shortcuts to avoid actual travel through the game space. 2. Do you know of any MMOs that treat their game space (or parts of it) differently? I hope I don't take up too much of your time with this - if I do, just ignore me :-) Kind regards, Markus Schaefer PS: Have you played Planescape: Torment? I hear it's good.
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X-Received: by 10.180.14.72 with SMTP id n8mr338840wic.3.1375846120014; Tue, 06 Aug 2013 20:28:40 -0700 (PDT) Path: mbox-mo1.pugleaf.net!cc8ni16691wib.1!nntp.google.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!85.12.40.131.MISMATCH!xlned.com!feeder3.xlned.com!npeer.de.kpn-eurorings.net!npeer-ng0.de.kpn-eurorings.net!border2.nntp.ams2.giganews.com!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!news.teledata-fn.de!weretis.net!feeder4.news.weretis.net!newsfeed.fsmpi.rwth-aachen.de!news-1.dfn.de!news.dfn.de!fu-berlin.de!uni-berlin.de!news.dfncis.de!not-for-mail From: Markus Schäfer <markus....@rub.de> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: References to space and geography in the language of World of Warcraft players Date: Wed, 31 Jul 2013 14:24:07 +0200 Lines: 63 Message-ID: <b5sdvaFj8p5U1@mid.dfncis.de> Mime-Version: 1.0 X-Trace: news.dfncis.de K2K9yVjPk4wAVc1zy99BKQTh064s1tGed8xZ9+Nb0ipzRp9RQJrDxkkjbu Cancel-Lock: sha1:bqlKtUqyOjmfx0H05DPXkmShK1I= User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/20130620 Thunderbird/17.0.7 X-Antivirus: avast! (VPS 130730-1, 30.07.2013), Outbound message X-Antivirus-Status: Clean Bytes: 4053 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit