Article View: comp.sys.ibm.pc.games.rpg
Article #719860Re: Virtual Acting
From: Justisaur
Date: Tue, 14 May 2013 01:19
Date: Tue, 14 May 2013 01:19
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2355 bytes
On May 7, 11:42 am, "Trimble Bracegirdle" <no-s...@never.spam> wrote: > <<<"... I leave you with this question: what games have impressed you with > their virtual acting? Old or new, it doesn't matter; if the characters > impressed you I'd be interested to hear about it. Because this is an > area where I really want games to improve ..">>> > > This is important for me. > Facial expressions in games are very rare. > The predominant use of Filmed actors translated to on screen game characters > looks good & "realistic" but IMO is not ideal for computer games. > They need a Cartoon Comic approach to exploit the game format to maximum. > > I like the cartoon style of Borderlands 2 where the filmed actors are > heavily styled > into some thing more distinctive & 'unrealistic'. > The Horrendous Tiny Tina. > Sir hammerlock's idiot creature studies. > There is no way these could be done in a COD etc..'realistic' way. > Yet they have no facial movements. I do like the characters of BL2, especially if you compare it to something like Oblivion. Unfortunately the game itself was pretty forgettable other than that. - Justisaur
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