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Article View: comp.sys.ibm.pc.games.rpg
Article #719858

Re: Virtual Acting

#719858
From: Trimble Bracegirdle
Date: Tue, 07 May 2013 18:42
24 lines
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<<<"... I leave you with this question: what games have impressed you with
their virtual acting? Old or new, it doesn't matter; if the characters
impressed you I'd be interested to hear about it. Because this is an
area where I really want games to improve ..">>>

This is important for me.
Facial expressions in games are very rare.
The predominant use of Filmed actors translated to on screen game characters
looks good & "realistic" but IMO is not ideal for computer games.
They need a Cartoon Comic approach to exploit the game format to maximum.

I like the cartoon style of Borderlands 2 where the filmed actors are 
heavily styled
into some thing more distinctive & 'unrealistic'.
The Horrendous Tiny Tina.
Sir hammerlock's idiot creature studies.
There is no way these could be done in a COD etc..'realistic' way.
Yet they have no facial movements.

I once had a girl friend frighteningly like Patricia Tannis.

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From: "Trimble Bracegirdle" <no-spam@never.spam>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg
Subject: Re: Virtual Acting
Date: Tue, 7 May 2013 19:42:14 +0100
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