Article View: comp.sys.ibm.pc.games.rpg
Article #719846Re: Skyrim : No Further DLC Planned, Team "Moving On"
From: Xocyll
Date: Sun, 21 Apr 2013 22:06
Date: Sun, 21 Apr 2013 22:06
45 lines
3418 bytes
3418 bytes
David Lamb <dal...@cs.queensu.ca> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On 20/04/2013 10:34 AM, Xocyll wrote: >> For that matter there are 2 barred doors that are nailed shut so they >> can't ever be opened. >> _Wooden_ Doors that you can't open because they're barred/nailed shut >> despite having fire spells at your command, big fucking axes, etc. > >How much of a physics engine do you expect them to implement? Doesn't have to be too involved, but destructible objects have been done before. Hell, spells in game already pick up and move items including dead bodies. That's what makes it so odd, a can hurl a spell and toss a friggen 200lb body 100 feet or more away, (or in other areas light the floor on fire), but I can't break through a wooden door? Ice storm has in fact tossed bodies a huge amount of distance away at times, sometimes around several corners - I've had trouble finding some bodies after fights on hills since the body can end up several hundred feet from the fight site. Metal doors being impervious, sure not problem, but wood can be chopped through and can be burned - and hell they have chopping and mining animations, why not a door chopping animation? They don't have to show it splintering any more than they show rock chipping away when you swing the pickaxe at an ore vein. You start, animation plays, door replaced with chopped door that is now usable. Come to think of it they do something sort of similar on one quest already where you have to clear a door of ice using a fire spell and a fire warded door with ice, so chopping through a barred wooden door is not much of a stretch. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.180.75.137 with SMTP id c9mr7316494wiw.0.1366578383539; Sun, 21 Apr 2013 14:06:23 -0700 (PDT) X-FeedAbuse: http://nntpfeed.proxad.net/abuse.pl feeded by 88.191.116.97 Path: mbox-mo1.pugleaf.net!p18ni9297wiv.0!nntp.google.com!feeder1-2.proxad.net!proxad.net!feeder2-2.proxad.net!nntpfeed.proxad.net!dedibox.gegeweb.org!gegeweb.eu!gegeweb.org!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@kingston.net> Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action Subject: Re: Skyrim : No Further DLC Planned, Team "Moving On" Date: Sun, 21 Apr 2013 17:06:48 -0500 Organization: A noiseless patient Spider Lines: 45 Message-ID: <34o8n89ce3uqghjg4vrcqre64sr3cbdn57@4ax.com> References: <kkp72t$836$1@speranza.aioe.org> <kkpiag$g1s$1@dont-email.me> <6ti2n8psd9536tm4taegdealadkl74ikj7@4ax.com> <MPG.2bdc8d31a54fd34a2d@news.eternal-september.org> <if85n81l1g3430cebdcg64kujt48bif9ot@4ax.com> <kkv6a3$f65$2@dont-email.me> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="a716b550aebe984d7268a8383158ac9e"; logging-data="13129"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1+zWK4d/IcqllgTXqrzDRSB" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:jmzoz8eTNqAOGT9heeDX/Nwtkg4= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit