Article View: comp.sys.ibm.pc.games.rpg
Article #719839Re: Skyrim : No Further DLC Planned, Team "Moving On"
From: Xocyll
Date: Sat, 20 Apr 2013 14:10
Date: Sat, 20 Apr 2013 14:10
95 lines
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5367 bytes
Gerry Quinn <ger...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >In article <f8o3n8l03sev6uvrn...@4ax.com>, >Xoc...@kingston.net says... > >> This character got infected and turned, kinda by accident. Since I >> don't have a cure, and the mod I'm using is pretty relentless about >> requiring that you feed (and you get hungry fast) I'm acting the part. >> Bethesda's vampires are a pale imitation with very little limitations in >> game. > >Wait, so these problems are largely due to a mod? Why blame Bethesda, >then? Surely the mod writer is responsible for not altering guard >behaviour to suit his desperate vampires? The guards behave exactly the same with Bethesda's version of vampirism in game, they try to arrest them, not kill them, even when they catch them in the act of feeding on someone. All the mod does is give actual powers and skill trees to the vampire and rigidly enforce feeding or you get MAJOR side effects and complications (like having your spacecraft skill totally screwed and massive damage from the sun) It also, thankfully, supports bottling, so you can "feed" and bottle blood instead to carry for emergencies, since there's loads of areas where you can't feed. What I'm blaming Bethesda for is the total illogic of various actions. Guards starting their arrest sequence when they can't actually detect me and have no in-game way of knowing I was even in the area. Guards trying to arrest a Vampire in the first place. Or for another example: last night a courier showed up and delivered a note and money to me - an inheritance. The note was from the Jarl, the same Jarl that has this huge bounty on my head and has guards trying to kill me, just sent me money and a condolence letter. In any kind of real world situation, the money would have been confiscated to pay the outstanding fines, it would be now and it certainly would have been in that kind of society. Makes as much sense as you owing several years back taxes to the IRS and them sending you this years tax refund - not gonna happen. Bethesda never considered the interactions, where the inheritance routine would conflict with you being a wanted criminal. It's like every script was written as though it happened in complete isolation from everything else - only that's not how worlds work, it's how laboratory's work. Player in range of guard and has a bounty? Start arrest speech/routine Even when you're behind a locked door, sneaking, muffled and invisible and there's no way the guard could know you're there and no one else does either. The Jarl's men trying to kill the dragonborn, the only hope they have of saving the damn world. In any logical sequence the Jarl would have ordered that you MUST be taken alive. They NEED you alive to save them after all. It's all done by script, so why don't they beat you down and capture you at 5% health instead of killing you? The Blades chick trying to kill the dragonborn when her organization serves and protects the dragonborn. Major storyline plot holes. That's all on Bethesda. Basic logic checks that never happened. Think for a second: Mad scientist serial killer type on death row. Only now a plague is ravaging the USA, and he's the one guy who has any hope of finding a cure in time. Do they go ahead and execute him, or does he get a pardon/commutation in exchange for his help in saving the whole damn country/world? In Bethesda's reality, they execute him and the country and maybe the world dies with him. That make any kind of sense to you? Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.180.92.202 with SMTP id co10mr3936918wib.1.1366463410893; Sat, 20 Apr 2013 06:10:10 -0700 (PDT) Path: mbox-mo1.pugleaf.net!p18ni3216wiv.0!nntp.google.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!195.62.100.242.MISMATCH!newsfeed.kamp.net!newsfeed.kamp.net!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@kingston.net> Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action Subject: Re: Skyrim : No Further DLC Planned, Team "Moving On" Date: Sat, 20 Apr 2013 09:10:22 -0500 Organization: A noiseless patient Spider Lines: 95 Message-ID: <u175n8hmtfodvc8u43epc905v1lc3gq0qh@4ax.com> References: <kkp72t$836$1@speranza.aioe.org> <kkpiag$g1s$1@dont-email.me> <6ti2n8psd9536tm4taegdealadkl74ikj7@4ax.com> <kkrl7o$onm$1@speranza.aioe.org> <ho93n89u9dlivvgss1r1k29j7uggs1qsn4@4ax.com> <kks8ou$nl2$1@speranza.aioe.org> <f8o3n8l03sev6uvrnf0dkd9h58g39odehh@4ax.com> <MPG.2bdc8e14aeb7534e2e@news.eternal-september.org> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="a716b550aebe984d7268a8383158ac9e"; logging-data="32496"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/sCKlrimwj6vOkjErsZcV2" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:jwW1koBMN67xMyUjqyntGCq0DVw= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit