Article View: comp.sys.ibm.pc.games.rpg
Article #719836Re: Skyrim : No Further DLC Planned, Team "Moving On"
From: Tim O
Date: Sat, 20 Apr 2013 00:43
Date: Sat, 20 Apr 2013 00:43
62 lines
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3931 bytes
On Fri, 19 Apr 2013 19:39:48 -0500, Xocyll <Xoc...@kingston.net> wrote: >"Trimble Bracegirdle" <no-spam@never.spam> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs >say: > >>Hi Xocyll ;) >>So your a Vampire...a killed n killing lots Chars sort of Hungry Vampire. >>Getting arrested & killing them some more. >>And then expect to go casually shopping with out attracting any attention. > >I wasn't eating townies after all, I'd head off and eat a bandit >stronghold or necromancer or vampire lair when I got hungry. > >>Doesn't seem tooo irrational at Skyim's response. > >Trying to arrest a vampire doesn't seem irrational to you? >Kill I could understand, but arrest? > >>Maybe you are just playing the wrong type of Character for you wanted game >>response, > >This character got infected and turned, kinda by accident. Since I >don't have a cure, and the mod I'm using is pretty relentless about >requiring that you feed (and you get hungry fast) I'm acting the part. >Bethesda's vampires are a pale imitation with very little limitations in >game. > >>Bethesda's future plans may suit more; >> >>http://www.inentertainment.co.uk/20130419/new-bethesda-game-isnt-fallout-4/ >>another post-apocalyptic survival horror game? > >Might be worth a look, but if it suffers from the same lack of testing >and bad writing as Skyrim, I think I'll pass. > >They've been going downhill for some time now, skipping a lot of core >content and testing so they can get to making and selling DLCs fast, >fast, fast. > >I blame, in part, consoles. Each ES game since they started putting >them on consoles has gotten simplified and reduced - less spells, less >skills, less stats, less, well, depth. >Since the console types also can't use mods they're panting to buy DLCs. > >Where's the custom character creator of days gone by? >Where's the spell maker, the item maker (and no this "you have to >disenchant an item to be able to make it and a bunch of the items CAN'T >be disenchanted" so some things can never be self enchanted, half-assed >one doesn't count) >Where's the HUGE number of things you used to be able to enchant on an >item depending on the soul used. >Where's the soul used actually having inherent effects? > >It's a shallow mockery compared to the previous chapters. > >Xocyll Vampirism is treated as a disease, not a character path. Find Falion in Morthal. If you want to play as a vampire with a separate and proper skill tree, get Dawnguard.
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X-Received: by 10.180.20.105 with SMTP id m9mr10508158wie.5.1366418603074; Fri, 19 Apr 2013 17:43:23 -0700 (PDT) Path: mbox-mo1.pugleaf.net!hg5ni774wib.1!nntp.google.com!feeder1-2.proxad.net!proxad.net!feeder1-1.proxad.net!ecngs!feeder2.ecngs.de!feeder.erje.net!eu.feeder.erje.net!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Tim O <timo56...@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action Subject: Re: Skyrim : No Further DLC Planned, Team "Moving On" Date: Fri, 19 Apr 2013 20:43:22 -0400 Organization: A noiseless patient Spider Lines: 62 Message-ID: <i1p3n892q3esrkvl5vjqb88a6fp6cv41g9@4ax.com> References: <kkp72t$836$1@speranza.aioe.org> <kkpiag$g1s$1@dont-email.me> <6ti2n8psd9536tm4taegdealadkl74ikj7@4ax.com> <kkrl7o$onm$1@speranza.aioe.org> <ho93n89u9dlivvgss1r1k29j7uggs1qsn4@4ax.com> <kks8ou$nl2$1@speranza.aioe.org> <f8o3n8l03sev6uvrnf0dkd9h58g39odehh@4ax.com> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="2e1c40fc6f9a866380bef46ef7449b9d"; logging-data="22136"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX196rAzrONp9Wc7HcMXAKUG3" X-Newsreader: Forte Agent 5.00/32.1171 Cancel-Lock: sha1:wGazTBiYN7ICHNw3wFtU+KJauLQ= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit