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Article #719778

Re: What makes a 'Universe', game-wise?

#719778
From: Xocyll
Date: Mon, 25 Mar 2013 03:34
37 lines
2788 bytes
Warewolf <warewol...@shaw.ca> looked up from reading the entrails
of the porn spammer to utter  "The Augury is good, the signs say:

>Yesterday, I was thinking about games with the word 'Universe' in the title 
>- Bust-A-Move Universe, Dance Dance Revolution Universe - the term tends to 
>inspire concepts that go beyond the scope of the classic title and this has 
>lead to lofty expectations that, if the reviews are any indication, the 
>final products, all-too-often, failed to live up to.
>
>So, again, what would make a franchise game a 'Universe', in your eyes?

Detailed rich backstory and mythos, and presumably something that makes
it unique compared to similar games.

IE all the Elder scrolls games are set in the same universe.

All the star wars games are set in the star wars universe etc.

Your above two examples sound like general game company douchebaggery
bolting on buzzwords where they don't belong.

What pray tell is the unique, rich mythos behind DDR or BAM?

Although the first thing that popped to mind after reading DDRU was
George Lucas finally going completely and utterly insane and revising
the original Star Wars trilogy into a semi-musical full of dance
numbers.

Han not only didn't shoot first, he did a Tap number before shooting
back.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg
Subject: Re: What makes a 'Universe', game-wise?
Date: Sun, 24 Mar 2013 22:34:46 -0500
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