Article View: comp.sys.ibm.pc.games.rpg
Article #719772Re: A GOG DRM-free release is announced on Steam :-) :-)
From: Rin Stowleigh
Date: Tue, 26 Mar 2013 20:36
Date: Tue, 26 Mar 2013 20:36
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6885 bytes
On Tue, 26 Mar 2013 20:09:50 GMT, john...@frontier.com (John Lewis) wrote: >On Tue, 26 Mar 2013 00:57:50 -0400, Rin Stowleigh ><rstow...@gmail.com> wrote: > >>On Tue, 26 Mar 2013 04:28:52 GMT, john...@frontier.com (John Lewis) >>wrote: >> >>>On Mon, 25 Mar 2013 22:19:53 -0400, David Lamb <dal...@cs.queensu.ca> >>>wrote: >>> >>>>On 25/03/2013 6:40 PM, Rin Stowleigh wrote: >>>>> On Mon, 25 Mar 2013 22:01:56 GMT, john...@frontier.com (John Lewis) >>>>> wrote: >>>>>> On Mon, 25 Mar 2013 01:06:38 -0400, Rin Stowleigh >>>>>> <rstow...@gmail.com> wrote: >>>>>>> Simple authentication and not DRM. >>>>>> Simple authentication used to mean a CD-Key, locking the game to its >>>>>> purchased CD or DVD. >>>>> >>>>> No, you're just confusing matters. That is a form of copy protection, >>>>> not authentication. Please research these things before discussing, >>>>> because a mistake like this so early in the post nulllifies pretty >>>>> much everything that follows it. >>>> >>>>When I first read your post, Rin, I thought, yeah, copy protection and >>>>authentication are different things, and then I started wondering >>>>whether the difference makes any difference and which one CD keys really >>>>were. Do you have technical definitions of both terms that would make it >>>>clear that the difference matters? >>>> >>>>It has been many moons since I used a CD-key game so I have forgotten >>>>most details. If I recall correctly you'd install the game, but it >>>>wouldn't work until you typed in the CD key; the installed game only >>>>enabled itself for use if it decided the long string of characters was a >>>>valid key. What was it that prevented someone from using the same key on >>>>different machines? Online registration? CD key had to match something >>>>in the data burned into the CD itself and CD had to be in the drive? >>>>something else? If you required online registration of a CD key, then >>>>surely that was authentication. If not -- what was it that prevented >>>>somebody from using the same key on different machines? >>>> >>> >>>David, >>> >>>Unlike Rin, I am quite happy to accepts Amazon's definition of >>>Steam's ... "authentication" process of locking a game purchase to >>>an unchangeable on-line account, access to which is REQUIRED to >>>install (or re-install) the game. Amazon labels it Steam-DRM, putting >>>it in the same category as Ubisoft's UPlay, Origin and Games for >>>Windows all intended to inhibit the sale or re-distribution of PC >>>games. In all these cases, to move the game to a party other than the >>>original purchaser, the umbilically attached account must be >>>transferred as well, and all the EULAs for these schemes specifically >>>prohibit the transfers of the associated account. >>> >>>There are some interesting cases wending their ways slowly through the >>>US courts with regard to the disposal of 'virtual assets' belonging to >>>a decesed person. The argument that such assets die with the owner >>>will not hold water.. the EFF and others are beginning to take an >>>active interest. The most interesting issues will arise if some of >>>the assets are to be divided between heirs and they happen to be >>>authentication-attached to one on-line account. >>> >>>John Lewis >> >>But do you realize that the "Steam-DRM" in the case you've just >>described, regardless of how it is described by Amazon, is imposed by >>the publisher of the game, and not Valve? They are specifically using >>a feature that is available to them on Steam that will lock their CD >>to that account. *Steam does not require this for all games*. >> >>That's what I mean by Steam's only mandate is authentication, not >>authorization (or DRM). >> >>Not all games on Amazon that are Steam-enabled use the term >>"Steam-DRM", and you seem to be under the impression they do. Far Cry >>3, for example, is available on Amazon with Steam-DRM as a purchase >>option, as opposed to using Uplay DRM. It's a simple choice they are >>providing the consumer, you don't have to choose it. >> > >The retail box version of Far Cry3 uses UPlay only, the download >version have Steam-DRM PLUS Uplay. In the case of Far Cry 3 the only >'advantage' of the additional Steam-DRM ( er, "authentication") is the >auto-updates. Stop right there. If, after I spent the time to explain what I did in my last post, you're still too daft to understand the difference between Steamworks DRM and authentication and that they are two different things, then as far as I'm concerned you can just continue stressing over your misaligned obsessions and stand by as others mock your inaccurate beliefs; you've wasted enough of everyone's time already. If, for some reason, you should decide to pull your head out of your ass, there is a page here that will helps shed light on the differences between play Steam authentication (what all Steam games have) and Steamworks DRM (which some games have, depending on whether the game company, i.e. Bethesda in prior example, chooses to implement). https://partner.steamgames.com/documentation/
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