Article View: comp.sys.ibm.pc.games.rpg
Article #719770Re: A GOG DRM-free release is announced on Steam :-) :-)
From: Rin Stowleigh
Date: Tue, 26 Mar 2013 04:57
Date: Tue, 26 Mar 2013 04:57
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6574 bytes
On Tue, 26 Mar 2013 04:28:52 GMT, john...@frontier.com (John Lewis) wrote: >On Mon, 25 Mar 2013 22:19:53 -0400, David Lamb <dal...@cs.queensu.ca> >wrote: > >>On 25/03/2013 6:40 PM, Rin Stowleigh wrote: >>> On Mon, 25 Mar 2013 22:01:56 GMT, john...@frontier.com (John Lewis) >>> wrote: >>>> On Mon, 25 Mar 2013 01:06:38 -0400, Rin Stowleigh >>>> <rstow...@gmail.com> wrote: >>>>> Simple authentication and not DRM. >>>> Simple authentication used to mean a CD-Key, locking the game to its >>>> purchased CD or DVD. >>> >>> No, you're just confusing matters. That is a form of copy protection, >>> not authentication. Please research these things before discussing, >>> because a mistake like this so early in the post nulllifies pretty >>> much everything that follows it. >> >>When I first read your post, Rin, I thought, yeah, copy protection and >>authentication are different things, and then I started wondering >>whether the difference makes any difference and which one CD keys really >>were. Do you have technical definitions of both terms that would make it >>clear that the difference matters? >> >>It has been many moons since I used a CD-key game so I have forgotten >>most details. If I recall correctly you'd install the game, but it >>wouldn't work until you typed in the CD key; the installed game only >>enabled itself for use if it decided the long string of characters was a >>valid key. What was it that prevented someone from using the same key on >>different machines? Online registration? CD key had to match something >>in the data burned into the CD itself and CD had to be in the drive? >>something else? If you required online registration of a CD key, then >>surely that was authentication. If not -- what was it that prevented >>somebody from using the same key on different machines? >> > >David, > >Unlike Rin, I am quite happy to accepts Amazon's definition of >Steam's ... "authentication" process of locking a game purchase to >an unchangeable on-line account, access to which is REQUIRED to >install (or re-install) the game. Amazon labels it Steam-DRM, putting >it in the same category as Ubisoft's UPlay, Origin and Games for >Windows all intended to inhibit the sale or re-distribution of PC >games. In all these cases, to move the game to a party other than the >original purchaser, the umbilically attached account must be >transferred as well, and all the EULAs for these schemes specifically >prohibit the transfers of the associated account. > >There are some interesting cases wending their ways slowly through the >US courts with regard to the disposal of 'virtual assets' belonging to >a decesed person. The argument that such assets die with the owner >will not hold water.. the EFF and others are beginning to take an >active interest. The most interesting issues will arise if some of >the assets are to be divided between heirs and they happen to be >authentication-attached to one on-line account. > >John Lewis But do you realize that the "Steam-DRM" in the case you've just described, regardless of how it is described by Amazon, is imposed by the publisher of the game, and not Valve? They are specifically using a feature that is available to them on Steam that will lock their CD to that account. *Steam does not require this for all games*. That's what I mean by Steam's only mandate is authentication, not authorization (or DRM). Not all games on Amazon that are Steam-enabled use the term "Steam-DRM", and you seem to be under the impression they do. Far Cry 3, for example, is available on Amazon with Steam-DRM as a purchase option, as opposed to using Uplay DRM. It's a simple choice they are providing the consumer, you don't have to choose it. Bioshock Infinite simply says "Requires Steam Client to activate", and makes no mention of Steam-DRM. Once again, rather than take a few minutes to do the research, you've been ranting on here for weeks about "Steam-DRM" to refer to any game played on Steam. Now Bethesda, the one company you always cite as the shining cant-do-wrong, has chosen to use Steamworks-DRM for their games. The Steamworks-DRM is a service that Valve provides if their customer (Bethesda in this case) would like to use it. They charge for the service. Amazon does not always list whether or not a game uses Steamworks-DRM because it has no bearing on which version the user should buy (see above about the Steam-DRM vs Uplay DRM option in the case of Far Cry 3). Once again, you are recklessly spreading misinformation without doing your homework first. You've wasted a lot of folks' time with all of this nonsense. The least you could do is start with a bit of a clue going into each rant.
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X-Received: by 10.66.179.101 with SMTP id df5mr2047017pac.5.1364273878654; Mon, 25 Mar 2013 21:57:58 -0700 (PDT) Path: mbox-mo1.pugleaf.net!jv11ni148pbb.0!nntp.google.com!news.glorb.com!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!border3.nntp.dca.giganews.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 25 Mar 2013 23:57:57 -0500 From: Rin Stowleigh <rstow...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic Subject: Re: A GOG DRM-free release is announced on Steam :-) :-) Date: Tue, 26 Mar 2013 00:57:50 -0400 Message-ID: <9b92l85koip6o4m1827ie2fqehai3a196b@4ax.com> References: <514ca15c.9732859@news.giganews.com> <T_ednY8rMZdnXdLMnZ2dnUVZ_uqdnZ2d@giganews.com> <dnmvk8dumo4bjpqc75bkm4q7ll6nhmlf35@4ax.com> <5150bf57.8106093@news.giganews.com> <8fk1l8ho8v26dfseeff0765b2nn60hs9nb@4ax.com> <kir0gb$95d$1@dont-email.me> <51511f47.32666187@news.giganews.com> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 97 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-uV9xdWp4YzVsWD+zaXgg2NXXuqM5F1V8dCnDlACwpUtqlC0CBbFRORsQbJxR/t4VoVTWLua1G6NnLVU!FNj1Mi1DcN3VPJ0AdnqSxn5HfO3MFsbJYuxuNwWR7mX7fzMFOYX2L1P6PZUbcv4ScYakrw== X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 6184 X-Received-Bytes: 6325 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit