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Article #719500

Re: New Games Rant - ot in .rpg, really

#719500
From: Warewolf
Date: Sat, 02 Mar 2013 06:42
35 lines
2764 bytes
"Trimble Bracegirdle" <no-spam@never.spam> wrote in
news:kgou8b$4fc$1...@speranza.aioe.org: 

> "The imaginations are out there....."
> 
> I don't know so much....Comp. gaming is 30+ years old.
> It can't be 'New' & exciting for ever.
> A 20 something programmer must see the industry as dull & uninviting

The retail software industry, maybe.

The indie circuit, I'm not so sure.

I've seen games (ie World of Goo) that did something different and, unless 
I'm mistaken, were moderately successful.

Even the most boring condo has space for a window garden.

> The hardware advances drive a lot of new-ness in game design.
> IMO there has not been any meaningful hardware advances in (say) 10
> years. Just bigger, faster, more glossy...not new.
> If the computers/consoles were (say) ten times faster than now 
> their ability in terms of A.I. & game structure complexity would be 
> not much more. Online Multiplayer advances also IMO has hit a ceiling.

Then perhaps it's time for the Big Boys (if not the hobbyists) to dust off 
a few of the dusty old tomes on their shelves. If oldies such as Lode 
Runner, Stunts/4D Driving and Nyet III can do things that many modern games 
cannot do today, it may be time for them to rethink their 
design/programming stretegies.

'Work smarter not harder' is still a good lesson to learn.

Signed,
Warewolf
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Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: New Games Rant - ot in .rpg, really
From: Warewolf <warewol...@shaw.ca>
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