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Article #719497

Re: New Games Rant - ot in .rpg, really

#719497
From: Rin Stowleigh
Date: Fri, 01 Mar 2013 01:18
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On Fri, 1 Mar 2013 00:54:28 -0000, "Trimble Bracegirdle"
<no-spam@never.spam> wrote:

><<<"There's a dreadful shortage of new game ideas actually being developed
>......bean counters in charge all follow
>the sequels = guaranteed profit mantra......
>Same thing Hollywood  ...... crappy sequels and "remakes".>>>>
>
>True ..."Call Of Duty: Die Hard With Online Elder Scrolls Hobbit" 
>
>"The imaginations are out there....."
>
>I don't know so much....Comp. gaming is 30+ years old.
>It can't be 'New' & exciting for ever.
>A 20 something programmer must see the industry as dull & uninviting
>
>The hardware advances drive a lot of new-ness in game design.
>IMO there has not been any meaningful hardware advances in (say) 10 years.
>Just bigger, faster, more glossy...not new.
>If the computers/consoles were (say) ten times faster than now 
>their ability in terms of A.I. & game structure complexity would be 
>not much more. Online Multiplayer advances also IMO has hit a ceiling.

The ceiling applies not just to gaming but computing in general.  I
consider myself lucky to have been alive and old enough to understand
what was going on as computers went from something that most people
did not even have in their homes to something that most people on this
planet interact with on a daily basis now.

It's been something similar to watching the first airplane take flight
or the first motor vehicle hit the road.  At some point during the
evolution of those two, someone sat back and said "meh!  Nothing
really new happening in the plane or car scene, planes still have the
same runway and landing limitations and cars still require a human
driver" ...or whatever other disappointment of expectation they can
think of.  Every technology has those ceilings.  

Mobile computing has been stealing the show over the last few years
and there have been a number of interesting innovations there -- they
may not be ones you or I in particular prefer or care about, but life
goes on and does not necessarily cater to us as individuals or evolve
in ways we want.

But how amazing was it that we were alive when the first video games
were ever made available to consumers (home console systems, arcade
games, etc).  Some will get into all sorts of elaborate discussions
and split hairs on what the first true video game really was, but it's
also fair to say that video games at the consumer level didn't really
happen until sometime around until the 70s.
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From: Rin Stowleigh <rstow...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: New Games Rant - ot in .rpg, really
Date: Thu, 28 Feb 2013 20:18:57 -0500
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