Article View: comp.sys.ibm.pc.games.rpg
Article #719497Re: New Games Rant - ot in .rpg, really
From: Rin Stowleigh
Date: Fri, 01 Mar 2013 01:18
Date: Fri, 01 Mar 2013 01:18
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4045 bytes
On Fri, 1 Mar 2013 00:54:28 -0000, "Trimble Bracegirdle" <no-spam@never.spam> wrote: ><<<"There's a dreadful shortage of new game ideas actually being developed >......bean counters in charge all follow >the sequels = guaranteed profit mantra...... >Same thing Hollywood ...... crappy sequels and "remakes".>>>> > >True ..."Call Of Duty: Die Hard With Online Elder Scrolls Hobbit" > >"The imaginations are out there....." > >I don't know so much....Comp. gaming is 30+ years old. >It can't be 'New' & exciting for ever. >A 20 something programmer must see the industry as dull & uninviting > >The hardware advances drive a lot of new-ness in game design. >IMO there has not been any meaningful hardware advances in (say) 10 years. >Just bigger, faster, more glossy...not new. >If the computers/consoles were (say) ten times faster than now >their ability in terms of A.I. & game structure complexity would be >not much more. Online Multiplayer advances also IMO has hit a ceiling. The ceiling applies not just to gaming but computing in general. I consider myself lucky to have been alive and old enough to understand what was going on as computers went from something that most people did not even have in their homes to something that most people on this planet interact with on a daily basis now. It's been something similar to watching the first airplane take flight or the first motor vehicle hit the road. At some point during the evolution of those two, someone sat back and said "meh! Nothing really new happening in the plane or car scene, planes still have the same runway and landing limitations and cars still require a human driver" ...or whatever other disappointment of expectation they can think of. Every technology has those ceilings. Mobile computing has been stealing the show over the last few years and there have been a number of interesting innovations there -- they may not be ones you or I in particular prefer or care about, but life goes on and does not necessarily cater to us as individuals or evolve in ways we want. But how amazing was it that we were alive when the first video games were ever made available to consumers (home console systems, arcade games, etc). Some will get into all sorts of elaborate discussions and split hairs on what the first true video game really was, but it's also fair to say that video games at the consumer level didn't really happen until sometime around until the 70s.
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X-Received: by 10.66.77.97 with SMTP id r1mr1820479paw.8.1362100741319; Thu, 28 Feb 2013 17:19:01 -0800 (PST) Path: mbox-mo1.pugleaf.net!ov8ni25910pbb.1!nntp.google.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 28 Feb 2013 19:19:00 -0600 From: Rin Stowleigh <rstow...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: New Games Rant - ot in .rpg, really Date: Thu, 28 Feb 2013 20:18:57 -0500 Message-ID: <oovvi8h10fobsle20fhk8jfeqth7cor4i2@4ax.com> References: <kg451j$1ib$1@speranza.aioe.org> <op.wsu3j8iiowpbh0@obscureserver> <MPG.2b914ce1eb7d98c09896ed@news.individual.net> <740c9a13-51bd-4d3b-90bb-d0d532c195fb@googlegroups.com> <kgm502$i5d$1@speranza.aioe.org> <2ceui853v8divc5m831u3p6ibsft3u1mqc@4ax.com> <kgou8b$4fc$1@speranza.aioe.org> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 49 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-SZgvA1bq8n4VD094wJlONcguUMn4H/qrNS/s79RK85uvn0fRPi1ScSk0mqzgssI1gQje4uCMkF7jQQN!LXnnXAREP74tyiFoNDgfwCLDLt/VAOdM1GHqpyWA7nFE1/cr10sUOUdeJeRdvaTZFvzJFg== X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3853 X-Original-Bytes: 3792 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit