Article View: comp.sys.ibm.pc.games.rpg
Article #719487Re: New Games Rant
From: Xocyll
Date: Thu, 28 Mar 2013 09:45
Date: Thu, 28 Mar 2013 09:45
53 lines
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3978 bytes
Anssi Saari <a...@sci.fi> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Xocyll <Xoc...@kingston.net> writes: > >> But none of them just let you steal cars and deliver them to the docks >> and sell them for cash. > >True but then again, there wasn't that much you could do with cash >anyways. Well, in San Andreas there were quite a few safe houses you >could buy but the earlier ones not so much. GTA3, Vice City and San >Andreas all had an extremely similar thing, here's a list of cars, >bring any one of them for cash and a bonus if you get them all. > >GTA3 had also this emergency vehicle crane which accepted all of those >for cash but only one each. Vice City Stories or Liberty City Stories >expanded this sort of thing to boats too. Which was excruciatingly >boring to do especially with a slow sailing boat... In the end these >were nothing but fedex quests and you had to be careful too to not >damage the car at least from SA onwards. They should've added an option >to hire a truck to take the car to wherever... Or in SA with the gang >stuff it could've been a car theft management minigame. Hire guys, find >buyers, bribe the cops etc. Take part sometimes if you want to, >otherwise watch the money roll in. I guess what bugs me about the whole thing is that most car theft isn't the high end stuff that's going to be sold elsewhere - it's the more middle of the road stuff that's stripped for parts and then the parts are sold. The first game reflected this - you could sell pretty much anything to the dock guy. The later games - it was a list of high end or rare cars only "steal to order" not the basic car theft you'd expect in a game called grand theft auto. >> Haven't actually played GTA4 yet so... > >As I recall you get emails in GTA4 about cars that are wanted and a >general area where it could be found. Didn't do those much, again not >much use for money in GTA4. Real improvement over SA though where some >cars could get seriously rare or only had one specific spawn location. Again - sounds like the "steal to order" bit which is not the core of the "industry." They're called chop shops for a reason - the cars do NOT leave intact. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.180.92.202 with SMTP id co10mr3494803wib.1.1364938196723; Tue, 02 Apr 2013 14:29:56 -0700 (PDT) Path: mbox-mo1.pugleaf.net!ex12ni19313wid.1!nntp.google.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!194.109.133.81.MISMATCH!newsfeed.xs4all.nl!newsfeed2.news.xs4all.nl!xs4all!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.bbs-scene.org!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@kingston.net> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg Subject: Re: New Games Rant Date: Thu, 28 Mar 2013 04:45:11 -0500 Organization: A noiseless patient Spider Lines: 53 Message-ID: <ev38l8dh9tch8r9s4brtooqo6qaqlau8u0@4ax.com> References: <kg451j$1ib$1@speranza.aioe.org> <9ubci8l6548dm6jc2gt7acqd2ihbop0v3l@4ax.com> <83144557-f898-4dbc-9417-4fd2a670f599@w2g2000pbw.googlegroups.com> <47l5l8h73o6dd09lkeld8gao7e0mg87vu4@4ax.com> <vg3k3osvgk7.fsf@coffee.modeemi.fi> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="7c71bb44720f4831b8e89e3e7ca16e6f"; logging-data="16650"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/ZoA3zqUwvOdAMBwqFK7Wo" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:v1HxFWVzyqVViOAUTQcIMMS+HOM= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit