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Article #719460

Re: SKYRIM - horse wanders off when I dismount

#719460
From: Xocyll
Date: Sun, 17 Feb 2013 18:47
31 lines
2743 bytes
Miles Bader <mi...@gnu.org> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>I completely hated the horses in oblivion because it seemed they were
>impossible to keep marked as "mine" ... I'd obtain horses by legal
>means, but they would _always_ end up somehow losing that property,
>and I'd be marked as a thief for riding a horse that was mine!

I don't think that ever happened to me in Oblivion, but I might have had
a mod that fixed the problem or just been lucky.

>[My favorite oblivion wacky-bug was when I was marked as a thief, so
>of course the guards would chase me any time they saw me in a town.
>However, not just then:  I'd be wading through chest-deep water, in
>the dark, in the far reaches of a deep level of some dungeon in the
>middle of the wilderness when, out of the water, would suddenly
>emerge: a castle guard!  Who would then start chasing me .... ><]

And there you have exactly why I think the Daggerfall system was
superior, you didn't get logical impossibilities like this.

Of course if you were a Vampire and the Vampire Hunters were after you
they would come any time you slept, even on a ship in the middle of
nowhere.   Slightly annoying, but then you got their stuff too. :)

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: SKYRIM - horse wanders off when I dismount
Date: Sun, 17 Feb 2013 13:47:33 -0500
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