Article View: comp.sys.ibm.pc.games.rpg
Article #716103Re: OpenGl Quake 3 engine Fix for ATI Cards..SoFII ...Jedi Knight Outcast ..Etc,
From: Ross Ridge
Date: Wed, 05 Jan 2011 20:45
Date: Wed, 05 Jan 2011 20:45
16 lines
1455 bytes
1455 bytes
Trimble Bracegirdle <no-spam@never.spam> wrote: >Star Wars Jedi Knight II: Jedi Outcast I don't know about any of the other games, but the problem with Jedi Outcast is that it overruns a buffer when it tries to print out a list of OpenGL extensions that video card supports. If you have a hex editor you can fix the problem by changing the string "GL_EXTENSIONS: %s" to "GL_EXTENSIONS: %p" in the executable. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Technical Details
Message-ID:
<ig2l9f$bba$1@rumours.uwaterloo.ca>Path:
mbox-mo1.pugleaf.net!g2news2.google.com!news1.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nrc-news.nrc.ca!utnut!news.uwaterloo.ca!not-for-mailReferences:
<ig0h0c$9nk$1@news.eternal-september.org>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!g2news2.google.com!news1.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nrc-news.nrc.ca!utnut!news.uwaterloo.ca!not-for-mail From: Ross Ridge <rri...@csclub.uwaterloo.ca> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg Subject: Re: OpenGl Quake 3 engine Fix for ATI Cards..SoFII ...Jedi Knight Outcast ..Etc, Date: Wed, 05 Jan 2011 15:45:35 -0500 Organization: University of Waterloo Lines: 16 Message-ID: <ig2l9f$bba$1@rumours.uwaterloo.ca> References: <ig0h0c$9nk$1@news.eternal-september.org> NNTP-Posting-Host: caffeine.csclub.uwaterloo.ca X-Trace: rumours.uwaterloo.ca 1294260335 11626 129.97.134.17 (5 Jan 2011 20:45:35 GMT) X-Complaints-To: ab...@uwaterloo.ca NNTP-Posting-Date: Wed, 5 Jan 2011 20:45:35 +0000 (UTC) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit