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Article #716103

Re: OpenGl Quake 3 engine Fix for ATI Cards..SoFII ...Jedi Knight Outcast ..Etc,

#716103
From: Ross Ridge
Date: Wed, 05 Jan 2011 20:45
16 lines
1455 bytes
Trimble Bracegirdle <no-spam@never.spam> wrote:
>Star Wars Jedi Knight II: Jedi Outcast

I don't know about any of the other games, but the problem with Jedi
Outcast is that it overruns a buffer when it tries to print out a list
of OpenGL extensions that video card supports.  If you have a hex editor
you can fix the problem by changing the string "GL_EXTENSIONS: %s" to
"GL_EXTENSIONS: %p" in the executable.

					Ross Ridge

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From: Ross Ridge <rri...@csclub.uwaterloo.ca>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg
Subject: Re: OpenGl Quake 3 engine Fix for ATI Cards..SoFII ...Jedi Knight Outcast ..Etc,
Date: Wed, 05 Jan 2011 15:45:35 -0500
Organization: University of Waterloo
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