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Article #709915

Re: Daggerfall now FREE

#709915
From: Memnoch
Date: Fri, 10 Jul 2009 13:33
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On 10 Jul 2009 13:16:13 GMT, Gandalf  Parker
<gan...@the.dead.ISP.of.Community.net> wrote:

>"Jason" <ricky...@netspace.net> contributed wisdom to 
>news:XdGdnWto-Lses...@netspace.net.au: 
>
>> I remember playing Daggerfall and probably wanting to like it alot
>> more than I actually did. Those dungeons were incredibly confusing,
>> and the game seemed almost too big in such a way that it felt a bit
>> lifeless and cumbersome. I really liked the ambition of it though. 
>
>Yeah that was mostly my take also.
>
>But I was very disappointed that later games in the series dropped what I 
>considered to be some of the best features of Daggerfall. Particularly when 
>improving on them would have been so easy.

The random dungeons were poor but the hand crafted ones were great. I remember
the eery sound effects and sombre music. I've heard a lot of those sound
effects in a many TV movies and shows down the years. The door creaking open
is a favourite one along with that high pitched wail like crying out effect.
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From: Memnoch <mem...@nospampleaseimbritish.ntlworld.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Daggerfall now FREE
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