Article View: comp.sys.ibm.pc.games.rpg
Article #69988Re: DAGGERFALL- BREAK OUT THE KING SIZE "RAID"
From: kana... Atsushi Kanamori
Date: Sat, 28 Sep 1996 00:00
Date: Sat, 28 Sep 1996 00:00
17 lines
1191 bytes
1191 bytes
In article <Pine.SUN.3.95.960927...@nova.dimensional.com>, TornApart Productions <trn...@tornapart.com> wrote: >On Mon, 23 Sep 1996 CLAY...@charleston.net wrote: > >> Frankly I suprised and angry at the high number of bugs and >> crashes.I've never had a game with so many.If this continues this is >> going back till they get it right.I'm VERY disapointed,and >> embarrised for Bethesda. > >What are you going to do? 50% want the game with bugs and patches, 50% >would rather wait til they get it right. > Hire the first 50% as beta-testers, or put out an official "beta" release. Then *both* 50%'s will get what they want and can do so via an *informed decision*.
Technical Details
Message-ID:
<52hqr5$e85@nntp.Stanford.EDU>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<526gmr$q7v@news1.sunbelt.net> <Pine.SUN.3.95.960927103911.24983A-100000@nova.dimensional.com>Show Full Headers
Complete Article Headers
From: kana...@Xenon.Stanford.EDU (Atsushi Kanamori) Subject: Re: DAGGERFALL- BREAK OUT THE KING SIZE "RAID" Date: 1996/09/28 Message-ID: <52hqr5$e85@nntp.Stanford.EDU> X-Deja-AN: 185769436 references: <526gmr$q7v@news1.sunbelt.net> <Pine.SUN.3.95.960927103911.24983A-100000@nova.dimensional.com> organization: Computer Science Department, Stanford University. newsgroups: comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit