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Article #69988

Re: DAGGERFALL- BREAK OUT THE KING SIZE "RAID"

#69988
From: kana... Atsushi Kanamori
Date: Sat, 28 Sep 1996 00:00
17 lines
1191 bytes
In article <Pine.SUN.3.95.960927...@nova.dimensional.com>,
TornApart Productions  <trn...@tornapart.com> wrote:
>On Mon, 23 Sep 1996 CLAY...@charleston.net wrote:
>
>> Frankly I suprised and angry at the high number of bugs and
>> crashes.I've never had a game with so many.If this continues this  is
>> going back till they get it right.I'm  VERY  disapointed,and
>> embarrised for Bethesda.
>
>What are you going to do?  50% want the game with bugs and patches, 50%
>would rather wait til they get it right.
>

Hire the first 50% as beta-testers, or put out an official "beta" release.
Then *both* 50%'s will get what they want and can do so via an *informed
decision*.
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From: kana...@Xenon.Stanford.EDU (Atsushi Kanamori)
Subject: Re: DAGGERFALL- BREAK OUT THE KING SIZE "RAID"
Date: 1996/09/28
Message-ID: <52hqr5$e85@nntp.Stanford.EDU>
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references: <526gmr$q7v@news1.sunbelt.net> <Pine.SUN.3.95.960927103911.24983A-100000@nova.dimensional.com>
organization: Computer Science Department, Stanford University.
newsgroups: comp.sys.ibm.pc.games.rpg
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