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Article #69975

Re: Daggerfall: Buggy quests

#69975
From: kee... Keeper of Time
Date: Mon, 23 Sep 1996 00:00
19 lines
1301 bytes
fd...@mail.utexas.edu (NuRgLe) wrote:

>	I have taken to the practice of saving BEFORE I get a quest,
>as about 10 times I have recieved the 'kill the wild animal in the
>house' quests, gone to the residence,m and found the game would not
>let me enter the building, even though it is clearly marked on my map
>when I asked the peons for directions.. 
<<SNIP>>

>NuRG

	I also have a problem with those screwed up quests.  One time the
Fighters Guild sent me on a quest to clear out Bank of Dagerfall of
rats and bats.  The problem was, when I got there, NO ANIMALS!  There
was nothing there that shouldn't be.  I even talked to the bank
'teller' and there was nothing about a rat or bat infestation.  I
think if you blow off a quest, your rep goes down a notch.  This is a
problem since you have no choice but to forget the quest.
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From: kee...@netcom.com (Keeper of Time)
Subject: Re: Daggerfall: Buggy quests
Date: 1996/09/23
Message-ID: <525fgp$9nk@sjx-ixn6.ix.netcom.com>
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references: <32462a37.6302644@newshost.cc.utexas.edu>
organization: Keeper of Time Productions
x-netcom-date: Mon Sep 23 12:50:49 AM PDT 1996
newsgroups: comp.sys.ibm.pc.games.rpg
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