Article View: comp.sys.ibm.pc.games.rpg
Article #508681Re: what is the deepest or most complicated rpg?!
From: Mike Noren
Date: Tue, 20 Aug 2002 15:43
Date: Tue, 20 Aug 2002 15:43
30 lines
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2413 bytes
Replying to imp <imp...@partmaps.ntlworld.com> : >> what the fuck they are, but rpg's they are not. Rpg's are not about >> genocidal maniacs killing everything in the world, every real life GM that >> made them so was very quickly made aware of the players displeasure (at >> least in our game circles) > >I've mostly seen the opposite. The more players we get, the more hack'n'slash >the game evolves into. Yeah. Munchkins, unite! Neverwinter Nights is a faithful reenactment of any PnP AD&D session I've ever played. Not that that is how it must be, or should be, but it's what the players want. It seems one only need one Munchkin player who's memorized the rule book for any session to degrade into Diablo. Except when I'm DM'ing of course, but then the AD&D rules then have very very little to do with what actually happens in-game. >Having said that, I think RPGs are whatever you want them to be. There is no >right or wrong way to roleplay. Monty Haul games are just as valid as deep, >intense stories. As long as you're playing a role (controlling a persona >within a game), you're roleplaying. The main thing is to have fun. According to that definition both Tekken3 and Tiger Woods 99 PGA Tour Golf are rpg's... If you asked me, I'd say it's not roleplaying until you adjust your actions to the persona you're playing. >imp
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