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Article #507

Re: Origin - CD-only forever!

#507
From: gme... GM Enierga
Date: Mon, 21 Nov 1994 11:46
73 lines
4210 bytes
j-h...@ux4.cso.uiuc.edu (James Hogan) writes:
>gme...@lindblat.cc.monash.edu.au (GM Enierga) writes:
>>findings of the demo on the net, and I believe you even replied to that post too
>>- agreeing with some of his negative comments.

>Which findings were these?  I've responded to dozens of messages over the 
>past week or so

	Well, it was the guy (sorry I don't have his name) who did a pretty
thorough report on how the demo ran: its cinematics, frame rates, access times
from the CDROM, educated guesses, and many many more things... like I said,
pretty thorough.  And you did say a few things in direct answer to his comments
- I remember cause I commented on yours. ;-)


> (as have you, for that matter)  :)

	*grin* Funnily enough I have been "stuck" on this newsgroup for quite a
while ever since I offered my opinions on this topic.
	But I can't say it hasn't been fun, informative or interesting. :-) 


>>>Did it really?  It's been a while.  :)
>>>I believe he was the producer, while the designer was Joel Manners (?).  
>>>At any rate, I got the impression that he wasn't as invovled in the 
>>>design process as he was in the rest of the WC games.  (I could be wrong.)

>>	Well, since you are the official FAQ writer (thanks by the way) you
>>should know more about this than I do.

>:)  I really haven't done a whole lot on Priv for the WC3 FAQ, though.  

	Well, why would you?  It is a WC3 faq, not an OSI faq.


>Plenty of research on WC3 and a decent amount on Armada (since it was not 
>yet released when the first version of the FAQ was), but not much on the 
>older games.  (I'm not the same guy who wrote the Privateer FAQ, if 
>that's what you were thinking.)  

	Actually, I did not even know there was a Priv. faq... but it raises
an interesting point: does ANYONE out there know for SURE whether Chris Roberts
simply attached his name to "Privateer" and that's it or whether he had a hand
in making the game?


>>	But if what you said is true - that he wasn't as involved - then it
>>makes a whole lot of sense that the game did not turn out to be what it should
>>have been.  Chris Roberts is "just off" the level occupied by Mr. Meier... and
>>it is things like this which have kept him "just off", unfortunately.  After
>>seeing what he came up with when he did Times of lore, Space Rogue, and WC
>>series SO FAR, one knew that he was/is destined for cyberspace greatness. :-)

>I never played TOL or Space Rogue, though most people I've talked to who 
>played them liked them.  And then there's Bad Blood... :)  not _horrible_, 
>but it never really held my interest for a long time.

	I guess it just depends what games one is into.


>>>I wish they would have recognized the AI as a problem and fixed it... 
>>>then it really could have been a much better game.

>>	Well the strategy could have been improved too.  Simply doing basic
>>planet-hopping, making better ships and looking for the enemy carrier is not
>>THAT big of a deal.

>Agreed... by "AI" I meant the combat as well as strategic intelligence.
>  |      James P. Hogan      | Check out the REVISED WC3 FAQ, version 1.10! |

	Ditto.

							- Falcon
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From: gme...@lindblat.cc.monash.edu.au (GM Enierga)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim
Subject: Re: Origin - CD-only forever!
Date: 21 Nov 1994 11:46:26 GMT
Organization: Monash University
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