Article View: comp.sys.ibm.pc.games.rpg
Article #493Re: Origin - CD-only forever!
From: gme... GM Enierga
Date: Thu, 01 Dec 1994 09:03
Date: Thu, 01 Dec 1994 09:03
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pfle...@scu.edu.au (Nightfox) writes: >GM Enierga (gme...@lindblat.cc.monash.edu.au) wrote: >: And is it likely that when the 686 will be released they will bring out a >: new chipset as they brought out the PCI for the Pentium chips? >I read a while ago that someone was working on a 128 bit card, so maybe >they'll have a new chip set with that. If one of the video card >manufacturers is reading, a chipset designed with games in mind would be >quite nice. Is this a 128-bit graphic card or something else? >: >I agree, my DX-50 is going be lasting me at least another 2 years, >: >regardless of what OSI or any other company does. >: How long have you had it? I hope you are right though... even though >: games like Nascar are being released, at the moment it really does not worry >: me since Nascar (I hear) cannot run fully on a P90 even. Which reminds me: >: what specs does EA's "US Navy Fighters" (or whatever) need? >What I meant is that I'm not going to upgrade until I'm ready. If every >company releases games in say one years time that all require P90's as the >minimum requirements, then the software companies will lose out on my >business until I upgrade. The games will still be on the shelves afterall, >probably for a reduced price. :-) Fair enough... I am of a similar mind, but I keep forgetting something which I know not the answer at this time since nothing has caused it: it is called "Temptation". :-) >: Re: WC3 demo... >The final game will be in SVGA, maybe it won't be quite as noticable, but I >really am impressed with what I see. I was initially against the idea of >video footage, but I am now happy with it :) I was really wondering how "interactive" video footage can be; after seeing it, it feels it will be good, but again I will have to see it for myself before judging it. >: If that is true, then perhaps the complaints of "people like me" have >: not been in vain. About Bio-forge though, is it REALLY possible to make a >: game like that "totally interactive"? >In CD-rom format, I believe it is. Theyt have the space in which to make the >world big, and interactive. They can have multiple plot lines. I don't know >if Bioforge will be as interactive as they like, it was initially designed >for floppy release, but a Bioforge 2 could possibly be totally interactive. Something that needs clarification here: does the term "interactive" mean one can step outside the plotline of a game like in Mechwarrior, Space Rogue or Privateer (though these are poor examples, since you only ever basically traded and fought and nothing else - no character development away from the main game story... Arena (Elder Scrolls V1) I think was SUPPOSED to do this but I suspect they did not - I am not sure)? To me, that is what total interactivity means. So basically I need to know if my definition is the same as Origin's. >: Within reason, I guess. After running the demo on my DX33 ISA ET4000 >: Tseng labs card (yes, rather old by gaming standards), I found it quite >: satisfactory... even though I could NEVER force-run the SVGA combat screens >: no matter what key I had pressed (and yes I had preloaded my Vesa driver). >: Is it some kind of ALT key combo, or will the program NOT run it cause it >: exceeds some kind of "minimum SVGA requirement" value? >Hit alt-3, it should be in SVGA then. Do you get SVGA with other games that >have SVGA capabilities? I tried ALT-3.. or was it ALT-F3? I must go back and try again. Does anyone have some kind of list with what all the keys not in the demo's text file do? James... how about including something like this in your next FAQ? :-) Yes, my card does have SVGA capabilities... I play Links 386 with the SVGA courses. >: By the way, did anyone have problems with their SB type card? I think >: my volume chip on the card went haywire after running the demo for the 1st time. >No worries here, with my SoundBlaster. Although I do have it running through >my stereo. I should have been more precise: an SBAWE32 to be exact. - Falcon
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<38ep3g$5gj@adam.cc.sunysb.edu> <Cy6wCC.A22@undergrad.math.uwaterloo.ca> <1994Oct25.041940.10700@pimacc.pima.edu> <391c43$ngm@srvr1.engin.umich.edu> <391gii$h07@cascade.pnw.net> <391j64$6va@vixen.cso.uiuc.edu> <39kjm6$9gh@harbinger.cc.monash.e <39kls3$ceu@vixen.cso.uiuc.edu> <3apu4q$4aj@harbinger.cc.monash.edu.au> <CzoxKG.DDt@scu.edu.au> <3bcgld$5kf@harbinger.cc.monash.edu.au> <D025o0.G6o@scu.edu.au>Show Full Headers
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!caen!msuinfo!harbinger.cc.monash.edu.au!lindblat.cc.monash.edu.au!gmeni1 From: gme...@lindblat.cc.monash.edu.au (GM Enierga) Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Subject: Re: Origin - CD-only forever! Date: 1 Dec 1994 09:03:27 GMT Organization: Monash University Lines: 86 Message-ID: <3bk3gv$qmo@harbinger.cc.monash.edu.au> References: <38ep3g$5gj@adam.cc.sunysb.edu> <Cy6wCC.A22@undergrad.math.uwaterloo.ca> <1994Oct25.041940.10700@pimacc.pima.edu> <391c43$ngm@srvr1.engin.umich.edu> <391gii$h07@cascade.pnw.net> <391j64$6va@vixen.cso.uiuc.edu> <39kjm6$9gh@harbinger.cc.monash.e <39kls3$ceu@vixen.cso.uiuc.edu> <3apu4q$4aj@harbinger.cc.monash.edu.au> <CzoxKG.DDt@scu.edu.au> <3bcgld$5kf@harbinger.cc.monash.edu.au> <D025o0.G6o@scu.edu.au> NNTP-Posting-Host: lindblat.cc.monash.edu.au X-NNTP-Posting-User: gmeni1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit