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Article #470

Re: Ultima 9 - What Do >You< Want to See?

#470
From: cy...
Date: Tue, 15 Nov 1994 16:25
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	My oppinion is that you shouldn't try to satisfy everyone.
This could lead to trying to through together a lot of stuff that
doesn't fit.
	Some of the suggestions for combat have been very interesting
but might be too complicated.  I think you should be able to specify a
default action for party members, as well as a one time thing.  For
example:  as soon as combat starts, Jaana will cast fireball.  From
then on, if someone falls below 1 h.p., she will heal them.  Otherwise
she will attack the closest monster with whatever weapon she has
equiped.  Dupre will attack the closest monster with whatever he has
equiped, unless someone falls below 1 h.p., in which case he will
protect them.  And be able to pause the game in the middle of combat
to adjust strategies.  So for the most part, you begin combat and
watch, as in U7, but you can change the plans at any point.  I think
this could allow party members to cast spells, because you would be
telling them which spells to cast.
	The alternative would be the option to choose computer
controlled or turn based combat.
	But aside from all the big stuff, the little details can make
a big difference in the game.  Things like clouds moving over the sun,
and the wind blowing in U7.  I liked the fact that NPCs had their own
lives and scheduals.  I also like the idea of auto-notes for
conversation.
	I'm sure the graphics and the music will be excelent as usual.
And don't worry too much about making the release date.
		Blessed Be,
			Cyrf
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From: cy...@kuhub.cc.ukans.edu
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Message-ID: <1994Nov15.112530.77746@kuhub.cc.ukans.edu>
Date: 15 Nov 94 11:25:30 CDT
Organization: University of Kansas Academic Computing Services
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