Article View: comp.sys.ibm.pc.games.rpg
Article #424Re: Ultima 9 - What Do >You< Want to See?
From: dst... Daniel Starr
Date: Sun, 13 Nov 1994 19:17
Date: Sun, 13 Nov 1994 19:17
39 lines
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2549 bytes
On conversations:
Like most others here, I miss being able to type in a topic. The
select-from-list method of U7+ is slick, but:
(a) if you replay the game you have to go through every single thread all
over again [one reason I haven't much replayed since U6];
(b) you can never be clever and figure something out ahead of time, which
is annoying and eliminates a whole class of nice puzzles;
(c) if the designers have put the make-topic-available flag somewhere else,
then even though Joe says "Bob knows about ancient books" you can't
ask him about it. Argh! [Big problem in Serpent Isle.] [Bob due to
Allen Petersen.]
Instead:
After all other conversation options, add a "..." option that lets you type
in a topic. Do a word-match on as-yet-unveiled topics and trigger if there's
a match.
That would work pretty well; it would keep the current interface 90% of
the time, but if the designers neglected to set a flag, or if you were
replaying the game, or if you had a neat idea, you'd be covered.
Combat:
I suggest that the player should be able to give the avatar (and/or NPCs)
orders that would thereafter be followed automatically, especially "chop
at the enemy I click on until he dies". Manual combat can be fun but I
don't want to be forced to it all the time.
A good compromise between real-time and turn-based is pause-for-orders: you
can stop the action at any time with (P) and change fighting orders, then
hit (P) again and resume.
--
Daniel Starr | Graphics CPU demand will peak in 1995;
starr-...@yale.edu | AI is the processor hog of the future.
| --------------------------------------------------
"Scuppers. Hosepipe." | PC with 10^10 neurons: 40-80 years. (Moore's law)
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!news.acotec.de!cs.tu-berlin.de!zrz.TU-Berlin.DE!netmbx.de!Germany.EU.net!wizard.pn.com!sundog.tiac.net!news.kei.com!hookup!swrinde!pipex!uunet!noc.near.net!saturn.caps.maine.edu!news.ycc.yale.edu!minerva!dstarr From: dst...@minerva.cis.yale.edu (Daniel Starr) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 13 Nov 1994 19:17:39 GMT Organization: Yale University Lines: 39 Message-ID: <3a5ooj$dvd@news.ycc.yale.edu> References: <bmartin.22.008C1B19@origin.ea.com> <3a5ej2$in2@netnews.upenn.edu> NNTP-Posting-Host: minerva.cis.yale.edu Keywords: ultima MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit