Article View: comp.sys.ibm.pc.games.rpg
Article #405Re: Ultima 9 - What Do >You< Want to See?
From: ak... Allen Kim
Date: Fri, 11 Nov 1994 21:47
Date: Fri, 11 Nov 1994 21:47
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4835 bytes
Nice to see you guys actually going out on the Internet newsgroups to get your gaming ideas. If this starts a trend, I think the computer gaming world will not only benefit, but be *revolutionized*. I just hope that no wisecrack will start flaming you or impersonating you, etc. If you don't know what I mean, check out the alt.* groups, especially alt.games.mk and alt.games.doom. I have enjoyed playing your Ultima series ever since Ultima IV, Quest of the Avatar. I remember playing Ultima IV on my Atari 800XL home computer (remember that?) for hours on end. For the Atari, it was arguably the best game I ever played on it. Ultima V was good, as well as Ultima VII and Serpent Isle when I upgraded my system back then. My favorite, however, was Ultima VI. I really can't explain why, except that you guys seemed to hit just the right combination of game engine, story, and graphics. No, I haven't played Ultima VIII, and from what I've seen on these newsgroups, I don't plan to either. Oh well, I guess no award-winning series is absolutely perfect. Suggestions for Ultima IX, eh? This should be the grand finale between the Guardian and the Avatar in Britannia, right? Well, I hope you guys put as much effort, if not more, into this game as you are putting into Wing Commander III. My ideas may not be much, but for the sake of brainstorming: 1) Make a decision as to whether you will make the game engine reflect Ultima IV, V, and VI or whether you will make the game reflect Ultima VII. Both are great game engines, but the grid layout and the turn-based movement of the 2nd trilogy won't combine well with the real-time movement of Ultima VII. 2) If you go with the 2nd trilogy turn-based style of the game engine, which happens to be my preference, make the combat reflect Ultima VI. Each party member should either be assigned a combat tactic or be controlled by the player. If possible, have the combat reflect X-Com in certain ways, like time units, taking cover, and improving skills by utilizing those skills, but don't lose the Ultima flavor. 3) If you stick with the Ultima VII style of combat, at least improve the AI of the NPC's, including the party members and the enemy. Also, friendly fire seemed to be a huge problem in Ultima VII, especially when Iolo got the triple crossbow. Please solve that problem. 4) Make the story VERY non-linear, but don't make the story just a bunch of mini-quests like Might and Magic. (I hope you don't mind me making references to other companies' games.) This is why Ultima IV was so successful. 5) Avoid the scavenger hunts. The treasure map of VI, the search for the answer to Alagner's riddle in VII, you get the idea. Try to relate every search to the main storyline. I didn't see how finding a certain treasure can be related to the theme of finding the solution to the gargoyle problem. 6) Do away with the concept that you have to train every time you gain a level. Have it so that people who carry a lot of stuff gain strength with each level, those who move around a lot or use crossbows gain dexterity, and those who fight a lot gain combat experience. Leave training for magic and for inexperienced party members. 7) Above all, I don't want to see anything but the classic orthodox struggle between good and evil. One of the reasons why playing Serpent Isle made me feel so uncomfortable was that I felt like I was part of the end of Britannia. After all, when the Banes were released by Batlin, only a handful of Britannians survived, right? Also, that pentagram in Ultima VIII sure didn't make me feel any better. Please leave all that new age stuff out of the storyline, and stick to the system of the eight virtues standing up against the Guardian and his evil. Good luck with Ultima IX, guys. If you guys are truly striving to learn from your past mistakes, then all of us Net surfers here will be supporting you as much as possible. - Allen "Ninja" Kim (known as Arathorn in Britannia)
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!math.ohio-state.edu!caen!news.tc.cornell.edu!travelers.mail.cornell.edu!tuba.cit.cornell.edu!crux4!ak10 From: ak...@crux4.cit.cornell.edu (Allen Kim) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 11 Nov 1994 21:47:41 GMT Organization: Cornell University Lines: 80 Message-ID: <3a0opt$53a@tuba.cit.cornell.edu> References: <bmartin.22.008C1B19@origin.ea.com> NNTP-Posting-Host: 128.253.232.66 X-Newsreader: NN version 6.5.0 #6 (NOV) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit