Article View: comp.sys.ibm.pc.games.rpg
Article #403931Re: Evil Islands-WTF is wrong with these people?
From: Thrasher
Date: Fri, 11 May 2001 02:43
Date: Fri, 11 May 2001 02:43
77 lines
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5163 bytes
On Mon, 07 May 2001 02:40:20 GMT, st...@home.com (stoic) wrote: > Are you using the Strength spell? Are you aiming your >attacks? Disabling an arm slows down an attacker big time. A few >shots to the leg keeps those pesky archers from running off. >Headshots are triple damage (but have a -25% chance to hit, so up your >melee skill and go for head shots.) This is all good advice in the combats where you can do damage to your opponent. But how about those missions that call for you to kill an ogre and the best damage your weapons can do against their AC is 3 or 4 and they regenerate that away before you ever even see it? Or how about that mission where you have to kill whip aga and lash aga who have 360 hiptpoints and AC 26, with both attack and defense scores substantially higher than the player is likeley to have at that point in the game? Or how about generic veteran orcs, even, when your bone long bow and obsidian axe will rarely do better than a 0 aganst their armor? I suspect they play balanced this game on Novice and expected that most of their customers would play it like that. All of the tips you listed work well at Novice setting but do absolutely nothing when you can only roll for low damage. Getting a critical for 10 or 12 doesn't help much when an enemy has 300+ health and is tagging YOU for 100+ damage at the same time. It's the obscene regeration rates that make this game impossible to play on Normal. You can't even whittle an enemy down over time. You really can't do ANYTHING except skip the mission til later, if possible, or change the difficulty setting. > If you can't hack through someone's armor, either avoid them >or try to backstab them. Look, 500% of 0 is still 0, I don't understand this comment. You apparrently haven't tried this yourself. It's the same with criticals. It doesn't take an expert to figure out that if all you see is BACKSTAB 0 and CRITICAL 0 scrolling up the screen you better get the hell out of dodge... >The only problems I had with bouncing off ofenemy armor were the black boars, >and the veteran skeleton warriors or whatever. Had to run from those puppies. Sounds ,ike you haven't gotten verey far in the game. I didn't have any problem with the boards but those veteran skeletons were among the enemies that you( or I ) couldn't really fight with weapons available to us. Especially since they had piercing resistance and the two highest damage weapons we could have (Green Dragon Bone long bow and Green Dragon Bone spear) both did piercing damage. Luckily those Veteran skeletons could be avoided. You will come upon enemies that have to be killed as part of the mission objectives that are just as tough or tougher than that. > However, I will admit to saving before most every combat. >Many times I had to keep reloading to kill a quest character with a >backstab and a few headshots. (Most notably traitor and the 3rd >ogre.) I'm guessing that you also lowered the game difficulty for both. The "demon" especially was difficult even at the novice setting. > Overall I'm liking the game. However, I dislike not being >able to retreat. Mobs hunt you down w/o any stamina worries of their >own. Since all quest destination/objects show up as great big >blinking red blocks on the minimap, it feels like you're being lead by >(mostly) intangible nosering. Well, you are. It's a completely linear strategy game - and not a very good one - with a lot of RPG "elements" added in. It _should_ have been a full blown RPG. It could have been a huge success as such. As it is, the game it most reminds me of is Mech Commander. > And the magic system's offensive spells (not enough damage, but mobs rip you a new one.) The magic system just blows, all the way through the game. It's the worst ever. The game would have been better with no magic at all than the way it's implemented in Evil Islands.
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Path: mbox-mo1.pugleaf.net!archiver1.sj.google.com!newsfeed.google.com!newsfeed.stanford.edu!canoe.uoregon.edu!logbridge.uoregon.edu!newsfeed.direct.ca!look.ca!newsfeed1.earthlink.net!newsfeed.earthlink.net!newsmaster1.prod.itd.earthlink.net!newsread1.prod.itd.earthlink.net.POSTED!not-for-mail From: Thrasher <spect...@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Evil Islands-WTF is wrong with these people? Message-ID: <dcjmft0gc45t31m30ijlocmm2psq3nt44v@4ax.com> References: <cn42ftgclgrtjmbls2r46s8jsjnv8tjckf@4ax.com> <aog2ftcfq8pl736m1558flp8549g9hkaio@4ax.com> <ro14ft0lu7tu72n30nkcoooi6s1509btkb@4ax.com> <3af609bf.7049610@news> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Lines: 79 Date: Fri, 11 May 2001 02:43:38 GMT NNTP-Posting-Host: 209.179.239.47 X-Complaints-To: ab...@earthlink.net X-Trace: newsread1.prod.itd.earthlink.net 989549018 209.179.239.47 (Thu, 10 May 2001 19:43:38 PDT) NNTP-Posting-Date: Thu, 10 May 2001 19:43:38 PDT Organization: EarthLink Inc. -- http://www.EarthLink.net X-Received-Date: Thu, 10 May 2001 19:42:02 PDT (newsmaster1.prod.itd.earthlink.net) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit