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Article View: comp.sys.ibm.pc.games.rpg
Article #403925

Re: Evil Islands-WTF is wrong with these people?

#403925
From: Chris Woods
Date: Fri, 04 May 2001 04:57
36 lines
2644 bytes
On spells,

I hacked the demo database to "fix" the fire spells by moving the base
damages from 7 to 10.  It very much improved the game for me.  Didn't mess
with the acid/elec spells because the weren't in the demo, but considering
it's doable I plan to pick up the game after finals are over (end of next
week) and I'll do the same.

If anyone wants a copy of the executable to take care of the database, email
me.

Chris Woods

Thrasher wrote in message ...

[snip]

>The other thing that has hacked me off right from the start is the
>magic system. I couldn't figure out why spells worked so well for
>enemies but were totally useless for me until I saw what was happening
>with the weapons. Most the damage spells have a base damage rating of
>6, 7 or 8. The skimpiest leather armor has an armor rating of 7. Armor
>values are being deducted from spell damage when the player casts
>them, but not when the NPCs cast them. Since this makes spells a total
>no-go as damage dealers for the player I can only assume that the
>original intention was to have armor not apply to spell damage and
>they made a last minute and ill-advised code change because somebody
>thought spells made the game too easy.
>
>Whatever the case, I just got a bitchin shell horn that casts a high
>level Acid Fog spell. I immediately tried it out on some orcs I left
>alive a few days ago that are now considered "Weaker" than me. Tada!
>No damage. Bunch of 0's floating up the dcreeen for 10 seconds. I
>didn't even do a single point of damage to them.

[snip]
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From: "Chris Woods" <woo...@okstate.edu>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Evil Islands-WTF is wrong with these people?
Date: Thu, 3 May 2001 23:57:20 -0500
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