🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.rpg
Article #403305

Re:

#403305
From: Justisaur
Date: Fri, 17 Jun 2016 22:51
75 lines
5035 bytes
Xocyll wrote:
> Dimensional Traveler <dtr...@sonic.net> looked up from reading the
> entrails of the porn spammer to utter  "The Augury is good, the signs
> say:
>
>> On 6/10/2016 4:59 PM, Trimble Bracegirdle wrote:
>>> RPGs where you can fly?

I  used to love flying around in CoH (saddly gone now).

Also in Saints Row IV it's probably a bit too good (GTA ripoff, but IV 
you have superpowers, SR IV is better than GTA IV or V IMHO, and the Gat 
outa Hell DlC is like a whole new game... set in hell.)

I've heard you can get flying mounts in Wow now too.

Lego Marvel Superheroes has flight, but it's a bit limited in missions 
as you have to solve puzzles to get your non-flying heroes to each spot, 
who are required to solve thier puzzles etc. The city itself is set up a 
bit like GTA III and you can fly around it though.  It's a surprisingly 
good game.  You can do the same in Lego Batman 2, but it takes 
considerably longer to get to the flying characters and the game seems 
to be much shorter.

You can kind of fly in Fallout 4.  It's pretty limited though, more like 
a short rocket boost, and only really near the end and you almost (do?) 
have to invest heavily in the right skills.  There's mods that let you 
go full on flight or adjust the fuel used, but never used them, the game 
was so leggy as it was, flying around seemed like a bad idea.

I'd love more personal flying in fantasy rpgs.  Flight's one of the 
must-have spells in D&D and available fairly early, yet, you can't 
really do it in any of the old D&D computer games.

>>> In Elder Scrolls Morrowind there are some Boots that allow you to fly
>>> around.
>>> They are supposed to also Blind Hero but a Bug often allows you to see.
>>>
>> You mean the Boots of Blinding Speed?  They don't let you fly, just run
>> really, really fast.  Blind.
>>
>> There was also an item that let you jump some ridiculous distance (like
>> halfway across the map or something) but you find that when they guy
>> wearing it lands.  *SPLAT*  The item don't slow down the fall at the end.
>
> It was scrolls that allowed that - 3 of them as I recall.
> All you needed was a feather fall spell to cast at the end to land
> safely.
>
> I still remember those boots - due to a glitch, when I turned into a
> vampire while wearing the boots, their speed boost got added in and I
> had something like 220% of max speed.
> If you remember the start village, there was a dwarven ruin some
> distance north on top of a hill and running and jumping from the top of
> that I landed in the village.
> Took near lethal levels of damage though.
>

I remember those too.  Feather fall at the end, that was good stuff.

> Morrowind was pretty damn good for it's time, albeit too brown.
>
> Morrowind with Skyrim level graphics would be pretty good to play.
> Tried replaying it, but the original graphic look so horrible now
> compared to the newer games (especially after mods.)
> The character graphics were just so low res.

Bethesda's always made ugly ugly characters.  I think I posted here on 
how disturbing I found them for Oblivion.  They've gotten ever so 
slightly better, I find the Skyrim ones tolerable.

I didn't care much for Morrowind, mainly because it was so ridiculously 
easy.

- Justisaur
Technical Details
Message-ID: <nk1utv$b35$1@dont-email.me>
Path: mbox-mo1.pugleaf.net!f5ni17692lbb.0!nntp.google.com!goblin2!goblin1!goblin.stu.neva.ru!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail
References: <iPAF6.28122$FS3.400356@sjc-read.news.verio.net> <3AE71354.1A095189@softhome.net> <9ca0p4$8bc3$3@as121.tel.hr> <3ae88b4c_1@news.nwlink.com> <e20cf535-fda7-46b5-b38e-1714da166a3d@googlegroups.com> <njfk9r$1ml0$1@gioia.aioe.org> <njfkoc$loe$1@dont-email.me> <542olblebhsg67ri6f0o285fm482mfuli0@4ax.com>

Show Full Headers
Complete Article Headers
X-Received: by 10.194.171.168 with SMTP id av8mr289416wjc.5.1466203904505;        Fri, 17 Jun 2016 15:51:44 -0700 (PDT)
X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com
Received: by 10.28.29.201 with SMTP id d192ls35823wmd.20.gmail; Fri, 17 Jun 2016 15:51:43 -0700 (PDT)
X-Received: by 10.194.171.168 with SMTP id av8mr289414wjc.5.1466203903523;        Fri, 17 Jun 2016 15:51:43 -0700 (PDT)
Path: mbox-mo1.pugleaf.net!f5ni17692lbb.0!nntp.google.com!goblin2!goblin1!goblin.stu.neva.ru!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail
From: Justisaur <just...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re:
Date: Fri, 17 Jun 2016 15:51:41 -0700
Organization: A noiseless patient Spider
Lines: 75
Message-ID: <nk1utv$b35$1@dont-email.me>
References: <iPAF6.28122$FS3.400356@sjc-read.news.verio.net> <3AE71354.1A095189@softhome.net> <9ca0p4$8bc3$3@as121.tel.hr> <3ae88b4c_1@news.nwlink.com> <e20cf535-fda7-46b5-b38e-1714da166a3d@googlegroups.com> <njfk9r$1ml0$1@gioia.aioe.org> <njfkoc$loe$1@dont-email.me> <542olblebhsg67ri6f0o285fm482mfuli0@4ax.com>
Mime-Version: 1.0
Injection-Date: Fri, 17 Jun 2016 22:51:43 -0000 (UTC)
Injection-Info: mx02.eternal-september.org; posting-host="ebee2bc9547f9e4cba0252db2e52dae3"; logging-data="11365"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX19Spk4EYMM6DapGaoicNoviazy9SkbF4Ls="
User-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64; rv:43.0) Gecko/20100101 Firefox/43.0 SeaMonkey/2.40
In-Reply-To: <542olblebhsg67ri6f0o285fm482mfuli0@4ax.com>
Cancel-Lock: sha1:CTuFLBJUgDEjfpB89caHegjrSvc=
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit