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Article #384

Re: Ultima 9 - What Do >You< Want to See?

#384
From: pfle... Nightfox
Date: Sun, 13 Nov 1994 12:08
30 lines
2334 bytes
Daniel Starr (dst...@minerva.cis.yale.edu) wrote:
: I.  Interface suggestions
: II.  Plot suggestions
:  
: I.  Interface suggestions
:  
To the U9 developers, print out Daniel Starr's original post, and do that.
It would make a great Ultima. Sure some of the ideas are going to be hard to
implement, and take a lot of thought on how to do some of them, but so what
if it makes a game with few complaints (No matter what you do, not every one
is going to be happy :()

Also have character development that's going to last me then entire game
under normal circumstances. I've played X-com, and should be getting the
game tomorrow, and one thing I loved was seeing my more experianced team
members stats go up up. Nahlakh seems very good in this way. My first play
through of U8, figuring out that first lever puzzle on my way to Mythrans
house virtually maximised my stats with all the ghouls I killed.
Also no wandering monsters, once I've fought the fight, surely I've proven
that I can win, why keep fighting the same monsters. Although I will admit
that they way you guys do the wandering monster bit is at least sensible,
with monsters appearing at certain places. Also what about a random quest
generator, this would add replayability to the game, as well as longevity to
the game. I still play Privateer CD, even though I got through the main
plotline ages ago.
-- 
.__________________________________________________________________________.
|Internet: pfle...@scu.edu.au                                             |
| One hour from now WING COMMANDER 3 will be one hour closer to release    | 
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From: pfle...@scu.edu.au (Nightfox)
Subject: Re: Ultima 9 - What Do >You< Want to See?
Message-ID: <Cz7GE8.8Du@scu.edu.au>
Organization: Southern Cross University
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