Article View: comp.sys.ibm.pc.games.rpg
Article #379903Re: Fallout I&II sales figures?
From: Thrasher
Date: Fri, 03 Nov 2000 00:00
Date: Fri, 03 Nov 2000 00:00
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On Fri, 03 Nov 2000 01:26:59 GMT, no_m_an@zzzyahoo.yycom (Noman) wrote: >the analogy of M&M:HOMM is completely >inappropriate when talking about Fallout:FalloutTactics. M&M (CRPG) : HOMM (strategy) Fallout (CRPG) : Fallout, Tactics (strategy) >A somewhat more suitable analogy might be, Baldur's Gate:Icewind Dale. Baldur's Gate (CRPG) : Icewind Dale (CRPG) In the case of M&M and Fallout the game company took the name "cross genre". In the case of Baldur's Gate and Icewind Dale, they didn't. My analogy works, yours does not. >Icewind Dale's focus is on infinity engine/AD&D combat engine played >through somewhat linear missions. As I said, a braindead showcase for an aging game engine :) >BG had probably more combat within >an extremely boring plot and forgettable quests/dialogues. Baldur's Gate did have a duull story. Baldur's Gate also came out 2 years before IWD when the engine was closer to "state of the art". >So for some people, the removal of all that extra fluff from BG was >actually a good thing. For people who somehow never found all the flaws and bugs in the infinty engine I suppose. >On the other hand, Fallout had equally interesting quests/dialogue >and combat engine. Fallout had both better combat and better story than Baldur's Gate, in my opinion. >So even the Baldur's Gate:Icewind Dale analogy >is not that relevant when talking about Fallout and Tactics. It's completely _irrelevant_ - it's an invalid analogy... >FWIW, the combat engine/perks/traits/character creation in FO were >good enough to be the core focus of a single player game though. Yep, the Fallout system was fine. I'd like to see combat itself fleshed out a little bit with some of the features from Jagged Alliance 2 - but that can easily be supported by the underlying rule system used in the Fallout games. >Especially since, the interface has been improved (Fallout had a >really weak interface, IMO). I really don't see much differnece in the interface between Fallout and Fallout 2. Certainly not as much difgfernce as is customary between a game and a sequel. They were both pretty weak in the graphics department, which I'm sure turned off a number of people. >HOMM and M&M have nothing in common. Exactly! Nothing in common, except the name and the setting! That's exactly right! The same is true of Fallout and Fallout:Tactics.
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From: Thrasher <spect...@hotmail.com> Subject: Re: Fallout I&II sales figures? Date: 2000/11/03 Message-ID: <ap560t00fl4rp673eej6b6lkppel2qmjot@4ax.com> X-Deja-AN: 689347046 References: <5msuvs8kof1ghukebfueu070l4imi87od7@4ax.com> <aQLL5.1548$v37.332658@news.uswest.net> <mSML5.28140$Q8.6408426@newsrump.sjc.telocity.net> <ib510toq5e1c4ogrrj49qbko5fa2c5sl1i@4ax.com> <3A00A558.570D46C@nmt.edu> <8q820tcv6nrhg18hobnkok0blacb2bqubi@4ax.com> <3a021023.289972605@news.earthlink.net> X-Complaints-To: ab...@earthlink.net X-Trace: newsread2.prod.itd.earthlink.net 973281837 209.179.238.141 (Fri, 03 Nov 2000 12:03:57 PST) Organization: EarthLink Inc. -- http://www.EarthLink.net MIME-Version: 1.0 NNTP-Posting-Date: Fri, 03 Nov 2000 12:03:57 PST Newsgroups: comp.sys.ibm.pc.games.rpg Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit