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Article #379885

Re: Fallout I&II sales figures?

#379885
From: James Garvin
Date: Thu, 02 Nov 2000 16:46
64 lines
4012 bytes
Thrasher wrote:

> BG1, sorry. Baldur's Gate was at 500,000 units sold when Diablo II
> shipped. Where do you get your numbers?

I think it might have been gamespot...Could be wrong though...

> >Your store is overpriced.  I can get the Fallout package (FO1 and FO2) for
> >$20.  I can also get BG1 and TOSC for the same.
>
> You must live in the boonies :)

hehehe...Yup...Shitcorro, New Mexico the whole state is the boonies.

> What does that have to do with anything? Fallout came out almost a
> year before Baldur's Gate, and as I recall FO2 came out shortly after.
> That's a LONG time ago. Two years since FO2 shipped and FO3 hasn't
> even been announced as being in development. It's not rocket science.
> They dropped teh franchise.

FO2 came out in 1998 (IRRC)...So ya 2 years.  But if they are building a new engine or using the
NWN engine (or even another engine) then I could definitely see a 2 to 3 year lag before they even
came out to announce it.

> It means that Interplay is using the oldest marketting trick in the
> book and trying to transfer "name recognition" from a well respected
> and critically acclaimed past product onto a new and unrelated
> product. Kinda like 3D0 did with Might & Magic and Heroes of Might &
> Magic. Sometimes it works, sometimes it doesn't/ Fallout:Tactics may
> be a _great_ game, but it's not going to be Fallout 3.

Ahhh...But they didn't drop the franchise.  If they are making tactics, they know that fallout can
sell.  I think we will see an interesting game with a good story AND some excellent combat.

> I hope you are making this up. It makes me ill to think that the
> Fallout games might be polluted by the infinty engine. I'm into
> tactical combat in my games, and in my opinion the infinty engine is
> the weakest one there is for representing tactical combat. It's
> pathetic. It was passable two years ago - though not as good as
> Fallout or X-Com - but now? No way.

NWN isn't REALLY the infinity engine.  It has a lot more oommpppffff to it and from what it looks
like they really have polished it.  So with the infinity engine we saw Doom and with the NWN engine
we should see quake.  Why isn't the engine passable now?  (only 2 years later)

--
James Garvin
bo...@nmt.edu
(505) 835-6277
Computer Science Major
New Mexico Institute of Mining and Technology
http://www.cs.nmt.edu

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From: James Garvin <cr...@nmt.edu>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Fallout I&II sales figures?
Date: Thu, 02 Nov 2000 09:46:34 -0700
Organization: New Mexico Tech
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