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Article #358Re: Ultima 9 - What Do >You< Want to See?
From: arn... G.
Date: Thu, 24 Nov 1994 20:09
Date: Thu, 24 Nov 1994 20:09
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3532 bytes
Hi Origin, first of all I thank you for going on the net and listening to the various propositions made by so much people. It's nice to see a company which actually tries to get in touch with its customers. I'm a long time ultima fan. It started back in school... My personal favourite is Ultima IV (followed by U5 :). But the best user interface for an Ultima has Serpent Isle/Silver Seed. And the best proportions in respect to quests vs. subquests has Ultima 7/The Black Gate. I still maintain my idea that an Ultima V redone with the user interface of Silver Seed would be a bestseller. But now to U9... 1. Bring back the party! Big quests (they are big, aren't they?) need to be solved by a group of people. The Avatar is not a superhuman ;). Maybe temporary splitting the party could be interesting; where one part is directed separately from the other (but only if this isn't a obstacle against a non-linear plot). 2. Different map scales! This is not new, but its effective. The world has to be huge! This feeling to wander around the world (lost in wilderness) was best achieved with the different map scale system used in U4/U5. 3. Combat system. Both turn-based and real time combat have their advantages and disadvantages. A hybrid as proposed by many others would be great. Where you can stop the action and direct your people; eg. casting spells, take evasive action, etc. 4. Dungeons. The 1st person point of view for dungeons was better than the system used in U6-U8. Maybe several simple Ultima Underworlds integrated? (I don't mind swapping CD-ROMs; I am accustomed to it :) 5. Story over graphics. If graphics are standing in the way against plot, sacrifice the graphics. The priority should be: story, complexity, graphics. Nice graphics are nice looking, nothing more. If you have seen it once, it's enough. But if you can play a story several times, because there are twists still not discovered yet, you have definitely more. 6. Exploring. Two thirds of the Magic System and the Bestiary (and some other things as well) shouldn't be documented. Let us discover spells and their use. Let us find secret libraries where forgotten people have listed vital information about such things! 7. The cloth map. There has to be a cloth map. This is a standing tradition with all Ultimas. :) You don't plan to drop the cloth map, do you? This are my thoughts (but not all) on this subject. I hope they are constructive. I don't think that Ultima 8 is the worst game ever made. In fact I enjoyed playing U8. But I enjoyed playing U4 more. (I played it recently again: now on my 486. I played it also on my C64 and on my Amiga 1000.) Thank you, -Arnulf
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!pipex!uunet!zib-berlin.de!zrz.TU-Berlin.DE!news From: arn...@cs.tu-berlin.de (& G.) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 24 Nov 1994 20:09:57 GMT Organization: TU Berlin Fachbereich Informatik Lines: 70 Message-ID: <3b2rum$9c3@brachio.zrz.TU-Berlin.DE> References: <bmartin.22.008C1B19@origin.ea.com> <39u936$kq2@mojo.eng.umd.edu> <Cz5t95.HBI@scu.edu.au> <jal22.70.000D2127@cornell.edu> <bmartin.30.00333DD9@origin.ea.com> NNTP-Posting-Host: fiesta.cs.tu-berlin.de In-reply-to: bmartin@origin.ea.com's message of 16 Nov 1994 11:27:01 MET MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit