Article View: comp.sys.ibm.pc.games.rpg
Article #351Re: Ultima 9 - What Do >You< Want to See?
From: g924... Christopher Cow
Date: Thu, 17 Nov 1994 17:41
Date: Thu, 17 Nov 1994 17:41
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TACTICAL COMBAT, with a decent quick combat feature for those who get tired of it. No more of this real-time stuff please... it's just too dificult to perform complex tasks (like switching weapons, casting spells, etc. when the bad guys are pummeling you. Combat should be more difficult than in U7 (trivial), but less than U8 (impossible if more than one monster was attacking at a time) It would be nice if the monsters got tougher as you increased in skill, either by different types of monster or by a grading or ranking system. Just my $0.02, Chris
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!spool.mu.edu!torn!mcshub!informer1.cis.McMaster.CA!mcmail.cis.McMaster.CA!not-for-mail From: g924...@mcmail.cis.mcmaster.ca (Christopher Cow) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 17 Nov 1994 12:41:59 -0500 Organization: McMaster University, Hamilton, Ontario, Canada Lines: 16 Message-ID: <3ag4l7$nc5@mcmail.cis.McMaster.CA> References: <bmartin.22.008C1B19@origin.ea.com> <Cz5t95.HBI@scu.edu.au> <jal22.70.000D2127@cornell.edu> <bmartin.30.00333DD9@origin.ea.com> NNTP-Posting-Host: mcmail.cis.mcmaster.ca MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit