Article View: comp.sys.ibm.pc.games.rpg
Article #291102Re: MM7 Help
From: cr... Kevin Miller
Date: Sat, 20 Nov 1999 00:00
Date: Sat, 20 Nov 1999 00:00
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On Sat, 13 Nov 1999 19:54:25 GMT, lcr...@home1.com (Lyle Craver) wrote: >On Wed, 10 Nov 1999 12:09:54 +1100, Simon Summerfield ><sim...@asis.unimelb.edu.au> wrote: > >>Yes. It's kind of strange to start off with, but you get used to it. >>In a certain case, the character portraits will change later, which >>is pretty cool and well worth following the path of the dark side. > >Heh heh. > >My personal favorite is pressing "Y" (for yell) with a zombified >character to get characters out of the way. This is particularly >fun in the Pit. > >My kids are mad at me since in both dark side games I've played >I've gone with an all-female party (or at least the character you >refer to is female) as have they in THEIR games so they have >never seen a male well-you-know-what... doesn't appear to have >any game effect other than the picture though. >------------------------------------ >To reply to me remove 1 from address I forgot about using the yell to get NPCs out of my way; glad you brought it up. I've been playing MM7 pretty leisurely, but my priest just got light magic and my Wizard recently learned invisibility. Man, what a difference! :) Kevin Miller GO 'SKINS!!!
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From: cr...@biteme.com (Kevin Miller) Subject: Re: MM7 Help Date: 1999/11/20 Message-ID: <38361984.111894016@news.mindspring.com> X-Deja-AN: 550804182 References: <jW2W3.5391$2k5.2874@nntp0.detroit.mi.ameritech.net> <3828C5E1.167E@asis.unimelb.edu.au> <382dc1d1.319651847@news> Organization: MindSpring Enterprises X-Server-Date: 20 Nov 1999 03:40:56 GMT Mime-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.rpg Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit