Article View: comp.sys.ibm.pc.games.rpg
Article #284Re: Origin - CD-only forever!
From: gme... GM Enierga
Date: Mon, 07 Nov 1994 07:58
Date: Mon, 07 Nov 1994 07:58
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2782 bytes
dwe...@expert.cc.purdue.edu (Dennis E. Weldy) writes: >j-h...@ux4.cso.uiuc.edu (James Hogan) writes: >>"Justin Circelli (CS)" <circ...@eng.usf.edu> writes: >>>I've read a few messages in the group about virtual reality games and >>>have one comment to make. Everyone thinks DOOM is great and was the >>>first of its kind, but anyone with any real taste knows that Ultima >>>Underworld was the original virtual reality game. Even though its about >>>two years older you can still interact with it better than you can with >>>DOOM. Lets put it this way Underworld makes doom look like shit. So quit >>>talking about it. >>Each games has its pros and cons. Doom is an action game, UW is an RPG; >>it's like (pardon the cliche) comparing apples and oranges... the fact >>that they both happen to have a 3-D first-person engine is irrelevant. > I think it is most relavent, considering that some of us like >and play both genera. To my mind the interface to the 3-D, first person >perspective _is_ the issue, not the action/rpg catigorization. In this >respect, if I were to have the Looking Glass (Underworld) interface used >in Doom, Dooom would be a better game for it, which is also the underlying >point of the original poster. Not entirely; the original poster also insinuated that Doom was the 1st 3-d action "virtual reality" game. Which is wrong anyway. Doom never did make me dizzy, no matter how many times I spun around or ran facing a brick wall. Wolfenstein 3d did. So if one has to use the term "virtual reality" loosely, then the title of "father" would belong to Wolf. I also agree with you on the Underworld interface making Doom a much better game; it would eliminate the boredom of shooting everything that moves. :-) - Falcon
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!agate!msuinfo!harbinger.cc.monash.edu.au!lindblat.cc.monash.edu.au!gmeni1 From: gme...@lindblat.cc.monash.edu.au (GM Enierga) Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Subject: Re: Origin - CD-only forever! Date: 7 Nov 1994 07:58:53 GMT Organization: Monash University Lines: 33 Message-ID: <39kmnt$aio@harbinger.cc.monash.edu.au> References: <38ep3g$5gj@adam.cc.sunysb.edu> <1994Oct24.013219.10665@pimacc.pima.edu> <Cy6wCC.A22@undergrad.math.uwaterloo.ca> <Pine.A32.3.90.941025111646.71808B-100000@isisb.oit.unc.edu> <38jokd$fss@canopus.cc.umanitoba.ca> <Pine.A32.3.90.941026020500.699 <39a4k5$784@vixen.cso.uiuc.edu> <dweldy.784098170@expert.cc.purdue.edu> NNTP-Posting-Host: lindblat.cc.monash.edu.au X-NNTP-Posting-User: gmeni1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit