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Article View: comp.sys.ibm.pc.games.rpg
Article #240

Re: Origin - CD-only forever!

#240
From: gme... GM Enierga
Date: Mon, 07 Nov 1994 08:21
57 lines
3685 bytes
j-h...@ux4.cso.uiuc.edu (James Hogan) writes:
>gme...@lindblat.cc.monash.edu.au (GM Enierga) writes:
>>	But HOW much of THAT will make the purchase of a CD-ROM worth the $$ ?
>>So far, after all that's been released on CD-ROM, there's still nothing.  Just
>>adding speech to a game and putting it on a CD-ROM is not exactly ground-
>>breaking, although it is not bad I must admit.

>IMHO, what's out there now is already worth it.  I like full speech, and 
>other games (like Myst) are worth it in themselves.  It's just a matter 
>of personal opinion, I guess.  It'll take some time.

	Myst could have been good if it did not resemble a string of
beautiful static pictures but a more involving graphic atmosphere.


>>	Erm... They were all highly anticipated releases, and did nothing like
>>was promised (though I must admit that Academy did not promise much to begin
>>with).

>What did Privateer promise that wasn't in the final game?  For me, the 
>main reason the game fell short is that the story was bad.  Not even 
>close to the caliber of WC2's.

	I did not mind the story that much... It was more a case of the
"merchant" side of you being a little too easy.  Plus they said you could
become a pirate if you wanted.  Yeah right, look how that "option" turned out.
Also weren't the turrets automatic rather than having the option of you
controlling them?
	Need I go on?


>I should have made myself clearer.  There _are_ improvements to the game 
>engine, yes, but these are mostly cosmetic; the ships look better, 
>there's the shield glimmers, etc.  There were no new gameplay features 
>(such as the gun turrets, tractor beams, and torpedoes in WC2, or the 
>weapon selection, cloaking devices, power management, etc. that will be 
>in WC3).

	Yeah right - tell me how many times you would use torpedoes against
a fighter opponent.  But we are talking about the game engine, not the
options within the game; how something "flies" is different to what you do
"with it".  I do agree with you in that respect.


>>	Exactly.  Now can you ALSO tell me how many people out there CAN run
>>Armada in university network-linked computers, or how many people regularly
>>phone others to play with a modem and NOT pay outrageous sums of money for, or
>>how many people have a mini-network in their own homes?

>The same amount that play netDoom, I'd imagine.

	You can play Netdoom at uni's or wherever large networks are found,
and also because the game is around 5 megs to just have enough to play with
friends.  Armada takes something like 11-13, and I thought you can only play
with 2 people anyway in a network environment - or am I wrong?

						- Falcon
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From: gme...@lindblat.cc.monash.edu.au (GM Enierga)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim
Subject: Re: Origin - CD-only forever!
Date: 7 Nov 1994 08:21:47 GMT
Organization: Monash University
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