Article View: comp.sys.ibm.pc.games.rpg
Article #240Re: Origin - CD-only forever!
From: gme... GM Enierga
Date: Mon, 07 Nov 1994 08:21
Date: Mon, 07 Nov 1994 08:21
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3685 bytes
j-h...@ux4.cso.uiuc.edu (James Hogan) writes: >gme...@lindblat.cc.monash.edu.au (GM Enierga) writes: >> But HOW much of THAT will make the purchase of a CD-ROM worth the $$ ? >>So far, after all that's been released on CD-ROM, there's still nothing. Just >>adding speech to a game and putting it on a CD-ROM is not exactly ground- >>breaking, although it is not bad I must admit. >IMHO, what's out there now is already worth it. I like full speech, and >other games (like Myst) are worth it in themselves. It's just a matter >of personal opinion, I guess. It'll take some time. Myst could have been good if it did not resemble a string of beautiful static pictures but a more involving graphic atmosphere. >> Erm... They were all highly anticipated releases, and did nothing like >>was promised (though I must admit that Academy did not promise much to begin >>with). >What did Privateer promise that wasn't in the final game? For me, the >main reason the game fell short is that the story was bad. Not even >close to the caliber of WC2's. I did not mind the story that much... It was more a case of the "merchant" side of you being a little too easy. Plus they said you could become a pirate if you wanted. Yeah right, look how that "option" turned out. Also weren't the turrets automatic rather than having the option of you controlling them? Need I go on? >I should have made myself clearer. There _are_ improvements to the game >engine, yes, but these are mostly cosmetic; the ships look better, >there's the shield glimmers, etc. There were no new gameplay features >(such as the gun turrets, tractor beams, and torpedoes in WC2, or the >weapon selection, cloaking devices, power management, etc. that will be >in WC3). Yeah right - tell me how many times you would use torpedoes against a fighter opponent. But we are talking about the game engine, not the options within the game; how something "flies" is different to what you do "with it". I do agree with you in that respect. >> Exactly. Now can you ALSO tell me how many people out there CAN run >>Armada in university network-linked computers, or how many people regularly >>phone others to play with a modem and NOT pay outrageous sums of money for, or >>how many people have a mini-network in their own homes? >The same amount that play netDoom, I'd imagine. You can play Netdoom at uni's or wherever large networks are found, and also because the game is around 5 megs to just have enough to play with friends. Armada takes something like 11-13, and I thought you can only play with 2 people anyway in a network environment - or am I wrong? - Falcon
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!gatech!udel!news.mathworks.com!yeshua.marcam.com!zip.eecs.umich.edu!caen!msuinfo!harbinger.cc.monash.edu.au!lindblat.cc.monash.edu.au!gmeni1 From: gme...@lindblat.cc.monash.edu.au (GM Enierga) Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Subject: Re: Origin - CD-only forever! Date: 7 Nov 1994 08:21:47 GMT Organization: Monash University Lines: 58 Message-ID: <39ko2r$b25@harbinger.cc.monash.edu.au> References: <38ep3g$5gj@adam.cc.sunysb.edu> <38h5gb$59l@darwin.sura.net> <38kof1$a20@harbinger.cc.monash.edu.au> <38ksg7$6lu@vixen.cso.uiuc.edu> <38m6os$p0q@mojo.eng.umd.edu> <38nh69$h4g@harbinger.cc.monash.edu.au> <38qh1e$6cb@vixen.cso.uiuc.edu> NNTP-Posting-Host: lindblat.cc.monash.edu.au X-NNTP-Posting-User: gmeni1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit