Article View: comp.sys.ibm.pc.games.rpg
Article #1563The long-awaited Knights of Xentar review!
From: ch... Charles Don Hall
Date: Mon, 19 Dec 1994 20:54
Date: Mon, 19 Dec 1994 20:54
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4932 bytes
[My newsfeed is running about a week behind. My apologies if this topic has already been discussed-to-death. If you post a reply, send me a copy in E-mail, or else I'll have forgotten what I was talking about before it shows up.] Here's the long-awaited review of "Knights of Xentar": In a nutshell, if you liked "Cobra Mission", you'll like this game. Otherwise, you won't. Before I start: Was anyone out there able to get the "Photo Shop" option to appear in the main menu? I've heard rumors that it shows up after you've done something in the game, but I can't figure out what... KoX is your basic Japanese RPG, which means that it's reminiscent of the RPG's that you see on Genesis/NES. You won't find any complicated combat strategies or intricate mazes. The plot is basically: "Go into an area, talk to everyone to find out what your current quest is, buy whatever new weapons and armor they have, go to the dungeon, kill the boss monster, and get the item that you need to open the gate into the next area." I finished it in three days of obsessive playing, and I never had to use more than 12 neurons. Combat is about the simplest I've seen. The actual sword swinging is done automatically. All you do is select your "attack strength" from a gauge (with fast-but-weak attacks on one end, and slow-but-strong on the other), and then sit back and watch the hit-point bars. If your hit-point bar goes too low, then you use a potion. If the monsters are unusually tough and you've recruited Luna the Sorceress, then you use one of her combat spells. (She starts out with one attack spell, and can learn a second, more powerful one. The docs also mention a third spell, but I was never able to find it.) I should also mention that the writing varies from mediocre to embarrassingly sophomoric. (Unlike "Cobra Mission", it's at least grammatically correct.) The voices on the CD don't improve matters; for some reason, a lot of the actors are speaking with stupid exaggerated accents. None of them is capable of expressing convincing emotion through an accent. I wound up just turning the voices off. OK, so what's good about the game? Well, the big selling point is the anime graphics, and they're pretty good. The NR-17 upgrade disk probably replaces 40-50 pictures...this is about twice as many as in "Cobra Mission", and IMHO the quality is better than in "Cobra Mission", as well. As far as I know, the upgrade disk isn't available in stores; you have to buy it directly from the company (for $5). (DISCLAIMER: Since I'm extrordinarily handsome, sophisticated, and just generally not at all nerd-like, I of course have no problem obtaining the companionship of any real-life-type-woman who interests me. But I've always had a weakness for the saucer-sized eyes and brightly-colored hair of anime women, and of course they don't exist in the real world. In other words, it's perfectly OK for me to buy this software, and doing so does not indicate any kind of personal failing on my part. So there!) Let's see, what else...it's also one of the rare games that has a genuinely satisfying ending. After your quest is done, you don't just get dropped into DOS. You're allowed to wander the now-monster-free world, and re-visit all the towns, and accept heart-felt thanks from all the citizens (even the ones who were rude to you before). There aren't any interesting surprises; it's just a nice opportunity for free-form ego-stroking. Finally, it's probably the best RPG that's available this Christmas. Of course, that's because nobody is doing RPG's this Christmas; they've all been working on "Multimedia Extravanganzas" and Doom Clones. As far as I know, the only other new RPG's are Alien Logic (which is apparently bug-ridden to the point of unplayability) and Seven Gates of Ishtar (which looks like yet another ugly, tedious, European import). If I'm wrong, I hope and pray someone will correct me. I *really*, *really* mean it! -- =========================================================== Charles Don Hall, Licensed Philosopher (ch...@eco.twg.com) ===========================================================
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!news.rwth-aachen.de!newsserver.rrzn.uni-hannover.de!aix11.hrz.uni-oldenburg.de!uniol!zib-berlin.de!gs.dfn.de!zeus.rbi.informatik.uni-frankfurt.de!terra.wiwi.uni-frankfurt.de!news.th-darmstadt.de!fauern!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!eco.twg.com!chall From: ch...@eco.twg.com (Charles Don Hall) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: The long-awaited Knights of Xentar review! Date: 19 Dec 1994 20:54:33 GMT Organization: The Wollongong Group (East Coast Operations) Lines: 77 Message-ID: <3d4ru9$3os@eco.twg.com> NNTP-Posting-Host: spike.eco.twg.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit