Article View: comp.sys.ibm.pc.games.rpg
Article #154Re: Origin - CD-only forever!
From: how... Curt Howland
Date: Wed, 02 Nov 1994 05:07
Date: Wed, 02 Nov 1994 05:07
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kyc...@hpl.hp.com (Kay-Yut Chen) writes: |> You got it right on. The marginal cost of producing software is so |> cheap (CD costs about $1 a piece to manufacture. That's why you |> see free CD stuff with magazines) such that the market is mostly |> demand (customer) driven. |> |> Not to mention most software products are unique and thus |> selling WC3 is like a monopoly. The producers reap the benefits. |> |> The software market is a very interesting economics phenomenon |> with its cost structure and product characteristics (high |> R&D, low marginal cost, difficult to control piracy ...) I think CD's as a medium, when part of the game must be run off of the CD, is an excelent control to piracy. The action of copying a CD takes a lot more up-front cost than a floppy, or 6 floppies in the case of an Origin game... It will also be easier to prosecute, since making a copy for your own use of a medium that does not wear out is kinda silly... |> Kay-Yut Chen Curt-
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Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!hookup!ames!riacs!noc.arc.nasa.gov!howland From: how...@nsipo.nasa.gov (Curt Howland) Subject: Re: Origin - CD-only forever! Message-ID: <1994Nov2.050731.8101@riacs.edu> Sender: ne...@riacs.edu Organization: NASA Science Internet Project Office References: <38ep3g$5gj@adam.cc.sunysb.edu> <1994Oct24.013219.10665@pimacc.pima.edu> <Cy6wCC.A22@undergrad.math.uwaterloo.ca> <Pine.A32.3.90.941025111646.71808B-100000@isisb.oit.unc.edu> <38jokd$fss@canopus.cc.umanitoba.ca> <38pc87$m4a@hermes.oc.com> <CyEnM2.614@hplabsz.hpl.hp.com> Date: Wed, 2 Nov 94 05:07:31 GMT Lines: 26 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit