Article View: comp.sys.ibm.pc.games.rpg
Article #1529-=)> PRIMAL RAGE <(=-
From: keith.p... Keith Phillips
Date: Mon, 19 Dec 1994 16:12
Date: Mon, 19 Dec 1994 16:12
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o 4 Hit: Jumping 1+2, low 3, low 3, Hot Foot
o 4 Hit: Torch, 1, 2, Hot Foot (50%)
o 4 Hit: Torch, 2, 2, Hot Foot (60%)
o 5 Hit: Jumping 4, 3, 1, 2, Hot Foot
Hot Foot can be replaced with the Mega Lunge
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/SAURON/
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o 5 Hit: Jumping 3+4, 1, 1, 4, Cranium Crusher (48%)
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/TALON/
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o 3 Hit: Jumping 1+2, 1, 1+2
o 3 Hit: 1, 1, 1
o 3 Hit: 1, 4, Frantic Fury
o 5 Hit: 1+2, 1, 1, 4, Frantic Fury
o 5 Hit: 1+2, 1, Pounce and Flip
o 5 Hit: Jumping 2, 1, 1, Face Ripper, Frantic Fury
o 6 Hit: Jumping 1+2, 1, 2, Pounce and Flip (43%)
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/VERTIGO/
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o 4 Hit: Jumping 3+4, 1, 1, Come Slither, 12 (27%)
o 4 Hit: Jumping 3+4, 2, low 2, Scorion Sting (28%)
o 4 Hit: low 1, low 1, low 1, 2
o 4 Hit: Come Slither, 1, 2, Scorpion Sting (27%)
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++++++++++++++++++++++++++++++ 3. Brain Gague ++++++++++++++++++++++++++++++++
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Under your health bar (the big artery extending from your heart) is your
Brain Gauge. Each time you take a hit, your brain gauge goes down.
If you run out of brain power, you lose control of bodily functions and
are stunned. Luckily, brain energy regenerates fairly quickly over
time. Some moves, like Vertigo's Voodoo Spell, will suck all the brain
energy right out of you, putting you into immediate stun. Other's,
like the ape's choak-holds, cut off the oxygen to your brain and suck
energy off _very_ quickly.
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++++++++++++++++++++++++++ 4. Offense and Defense ++++++++++++++++++++++++++++
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- Anthony Cannon
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4.1 Offense
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There are a series of un-blockable moves in PR that I like to call leaping
attacks. All of these are initated from the ground and involve the dino
leaping at you, landing on your head, and usually doing something nasty.
For example, Sauron wrestles you to the ground and rips a chunk of
flesh out of your neck. To make matters worse, leaping attacks are guided.
No matter where you are on the screen, they'll go right for you =).
More? Some also hit even if they barely nick your body. I've had
Sauron land on my extended tail during an attack and still gotten
pummeled =). Suffice it to say that if you see someone leaping out you,
get out of the way! For some attacks like Talon's brain basher, you just
have to take a few steps forward or backward. For most others, your
best course of action is probably to jump back and counterattack.
I've found that jumping in Primal Rage is suicide. Almost everyone has
a special move or a Quick-Fierce that's almost designed to take out a
jumping opponent. For example, Talon's crouched Quick-Fierce bite
where he lowers himself to the ground and snaps at the air with his
teeth. I think the apes may have some success with jumping because they
both have attacks that reach _way_ down, but I don't recommend it for
the dinos. When I'm playing Talon, the only time I jump is when I'm
playing someone I know I can beat or to get out of the way of a leaping
attack.
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4.2 Defense
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Blocking in Primal Rage starts off simple: to block a high attack, pull
directly away from your opponent on the joystick. The exact method of
blocking low attacks, however, is still a mystery to me. So far, I've
been able to determine the following:
- You can block any low attack immediately after blocking a high
attack by moving the joystick down and away (the standard
defensive crouch position)
- There are some low attacks that you _cannot_ block low unless you're
still in block-stun from a high attack.
- You can "go through" projectiles like Armadon Flying Spikes by doing a
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!nntpserver.pppl.gov!princeton!rutgers!att-out!undergrad.math.uwaterloo.ca!watserv2.uwaterloo.ca!torn!howland.reston.ans.net!news.sprintlink.net!nwnexus!calvino.alaska.net!proom!keith.phillips From: keith.p...@proom.com (Keith Phillips) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: -=)> PRIMAL RAGE <(=- Date: Mon, 19 Dec 1994 16:12:00 GMT Message-ID: <9412191614162111@proom.com> Organization: The Play Room BBS in Anchorage AK Distribution: world Lines: 99 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit