Article View: comp.sys.ibm.pc.games.rpg
Article #1453Re: Ultima V: potions
From: hady... John M. Hadyka
Date: Mon, 19 Dec 1994 17:43
Date: Mon, 19 Dec 1994 17:43
26 lines
1422 bytes
1422 bytes
In article <5c8ff...@site33.ping.at>, Moss-Jusefowytsch OEG <rse...@site33.ping.at> wrote: >What do the various colored potions do? Do they remain the same from game >to game? They vary from game to game. In U5, it went as follows: Blue--awaken Orange--sleep Yellow--heal Purple--turn into rat (real neat potion) Red--cure White--x-ray vision Green--poison Black--invisibility I think it stayed the same for U6 and U7--however, in U7 white became just a simple In Lor spell (like a torch). In Serpent Isle and Pagan, blue and orange switched places, and in Pagan red heals fully. Hope this helps. -- \/ John M. Hadyka () E-mail: hady...@ba.isu.edu /\ Astro Dragon -==(Udic)==-
Technical Details
Message-ID:
<3d4go6$c40@cwis.isu.edu>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!nntpserver.pppl.gov!princeton!rutgers!dziuxsolim.rutgers.edu!uunet!usc!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!uhog.mit.edu!news.mtholyoke.edu!nntp.et.byu.edu!cwis.isu.edu!cwis.isu.edu!not-for-mailReferences:
<3d26op$qec@news.service.uci.edu> <5c8ffeBUxmB@site33.ping.at>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!nntpserver.pppl.gov!princeton!rutgers!dziuxsolim.rutgers.edu!uunet!usc!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!uhog.mit.edu!news.mtholyoke.edu!nntp.et.byu.edu!cwis.isu.edu!cwis.isu.edu!not-for-mail From: hady...@cwis.isu.edu (John M. Hadyka) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima V: potions Date: 19 Dec 1994 10:43:34 -0700 Organization: Idaho State University, Pocatello Lines: 26 Message-ID: <3d4go6$c40@cwis.isu.edu> References: <3d26op$qec@news.service.uci.edu> <5c8ffeBUxmB@site33.ping.at> NNTP-Posting-Host: localhost.isu.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit