Article View: comp.sys.ibm.pc.games.rpg
Article #1373Re: Star Trail: Gashok
From: Jeff Shaffer
Date: Mon, 19 Dec 1994 18:08
Date: Mon, 19 Dec 1994 18:08
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In article <3d39c0$f...@vixen.cso.uiuc.edu>, jr7...@cesn12.cen.uiuc.edu (Jason V Robertson) writes: |> In article <SCOTT.94D...@swindle.Berkeley.EDU> sc...@swindle.Berkeley.EDU (Scott Silvey) writes: |> > |> ># I have killed Deregon(or whatever) in Gashok and got the sword and bow |> ># from Antherion. Was this a mistake? |> > |> >Technically, it's a catch-22. The only way to solve the problem is to |> >kill the leader of the Anathema gang. This helps the elves (including |> >Altherion) who are being harrassed by the gang, but you have to kill |> >people to do so. |> > |> ># Now whenever I try to go back to |> ># the town where the game started, some people stop me and take me back |> ># to Goshak. Should I start over from a previous saved game before I killed |> ># the guy? |> > |> >That's right, supposedly the rest of the gang that was left probably |> >stirred up the town into hunting you down as murderous strangers. The |> >only way to get away from these guys and get on with the game is to |> >fight them and kill more (mostly innocent) people... which, if you |> >think about it, is a far worse atrocity than the original problem |> >(killing 17 men). |> > |> >By the way, I didn't kill Deregorn, I cast Bambaladim (pacify) on him |> >when I entered his house. Still, the game just went on as if I had |> >murdered him (when I tried to go back into his house after getting the |> >evidence, it said something about getting away from the dead body). |> > |> >Anyway, I don't actually expect much in the way of plot flexibility |> >from these sorts of games. It's just that having to follow a plotline |> >that forces the characters to slaughter innocent people sort of leaves |> >a bad taste in my mouth... |> > |> >Anyway, hope this helps. |> > |> |> While I would claim that the dictates of morality do not hold in a game, I |> must say that you don't have to kill anyone but the guilty guy. When the |> townsfolk hunt you down you can weasle out of your predicament. They tell you |> not to come back to town, but I think you can even come back if you want. |> -- |> Ignore header. Mail: jrob...@uiuc.edu |> (With subject: "getkey" for PGP autoreply) There is a solution to all this. When you kill the bad guy, you should find a document describing the conspiracy. Later on, when the lynch mob grabs you, your characters should be able to talk their way out of trouble, using the document as evidence. You can then go where you like. So the plot is flexible... -- Jeff Shaffer: je...@tpocc.gsfc.nasa.gov ------------------------------------------------------------------------------- As far as I'm concerned, if something is so complicated that you can't explain it in 10 seconds, then it's probably not worth knowing anyway. - Calvin -------------------------------------------------------------------------------
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!nntpserver.pppl.gov!princeton!rutgers!dziuxsolim.rutgers.edu!uunet!news.mathworks.com!europa.eng.gtefsd.com!news.umbc.edu!haven.umd.edu!ames!newsfeed.gsfc.nasa.gov!tdf21!jeffs From: jeffs@tdf21.NoSubdomain.NoDomain (Jeff Shaffer) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Star Trail: Gashok Date: 19 Dec 1994 18:08:31 GMT Organization: NASA Goddard Space Flight Center -- Greenbelt, Maryland USA Lines: 55 Distribution: world Message-ID: <3d4i6v$8a4@paperboy.gsfc.nasa.gov> References: <3cukau$13jt@tequesta.gate.net> <SCOTT.94Dec18170236@swindle.Berkeley.EDU> <3d39c0$fma@vixen.cso.uiuc.edu> NNTP-Posting-Host: tdf21.gsfc.nasa.gov Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit