Article View: comp.sys.ibm.pc.games.rpg
Article #1044Re: Ultima VII: Black Gate...
From: x93b...
Date: Thu, 15 Dec 1994 21:32
Date: Thu, 15 Dec 1994 21:32
27 lines
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1336 bytes
In article <baf.78...@max.tiac.net>, b...@max.tiac.net (Carl Muckenhoupt) writes: > x93b...@wmich.edu writes: > >> Oh not so you don't do side quests but trying to get into the >>Fellowship is NECESSARY to beat the game. SO do Batlin's quests and follow >>Liz and Abe around Brittania! > > Not at all! You only need to join the Fellowship in order to get the > key to the Retreat, and you can accomplish the same thing by landing > the magic carpet inside the walls. > > > -- > Carl Muckenhoupt > Breakfast Dragon > -==(UDIC)==- Yes that is true but the correct answer for a beginning player is not just to jump the walls. This way the player gets better acquainted with the notorious fellowship. Greg Basso x93b...@wmich.edu
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!gumby!wmichgw!x93basso1 From: x93b...@wmich.edu Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima VII: Black Gate... Message-ID: <1994Dec15.173243.25513@wmichgw> Date: 15 Dec 94 17:32:43 EDT References: <3cipgh$t0i@csi0.csi.UOttawa.CA> <1994Dec13.152403.25374@wmichgw> <baf.787474805@max.tiac.net> Organization: Western Michigan University Lines: 30 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit