Thread View: comp.sys.ibm.pc.games.misc
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1 total messages
Started by ArthurP
Fri, 24 Feb 2006 02:09
Coming soon network enabled 'Global Conquest' clone.
Author: ArthurP
Date: Fri, 24 Feb 2006 02:09
Date: Fri, 24 Feb 2006 02:09
79 lines
3821 bytes
3821 bytes
Based on the game 'Global Conquest' by Dan Bunten this will be a purly network game supporting 'n' users on a really huge map. The game is always on 24/7/365. The play area is a really huge map that is designed to allow sailing off one side and onto the other and accommodate many many players. It will be turn based. Two minutes should be enough..... When one map gets crowed another will be created or maybe several will be up and you choose which one you want to play on. Chat functions will be enabled. When you log on for the first time you are assigned a native burb that is upgraded to a Metroplex. This will be close to already existing players but not too close. You then play as per normal discovering territory, capturing resources, blowing your buddies to .... and gaining points along the way. Cash and unit production will be the same. When you log off, your cities, resources and troops stay and continue to function. However, all burbs have a 'half-life' for loyalty. If they revert to native they will take their homed units and resources with them with them. The homed units will travel back to native city in question. The native city will continue to produce random units . Your Metroplex will always be loyal although it can be captured by another player. You will be able to set up mail notifications for things like loss of cities, resources, etc. Once the game is up and running we will add / modify some units. New units: Artillery - will be able to function like aircraft doing directed fire - short range 5? Lt. Armour - Air transportable tanks Engineers - repair resources and burbs after air attack, exploitable, act as helicopter pads. mobile sam - increases chance of aircraft mission failure resulting in destruction of the aircraft. Helicopter - short range troop transports, short range attack aircraft Modified units: BB - will be able to work as artillery so long as they do not move. Infantry - will no longer be exploitable, see engineer units New movement commands. You will be able to give a 'Reinforcement' command to units to go to the aid of another unit. A unit can have several Reinforcement commands assigned to it. First come first serve. Resources will take damage from air strikes. These are just a few thoughts as to where we are going. Unfornatly none of us are artists so graphicly the map artwork will suck. All programming for the server and client is being done in Java. It will be playable either throught a client java application or a Java applet downloaded with a web page. For a few screenshots and to leave comments please see yahoo groups globalconquest We will have a web site up shortly
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