🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.ibm.pc.games.misc
1 messages
1 total messages Started by ArthurP Fri, 24 Feb 2006 02:09
Coming soon network enabled 'Global Conquest' clone.
#82421
Author: ArthurP
Date: Fri, 24 Feb 2006 02:09
79 lines
3821 bytes
Based on the game 'Global Conquest' by Dan Bunten this will be a purly
network game supporting 'n' users on a really huge map.

The game is always on 24/7/365.  The play area is a
really huge map that is designed to allow sailing off
one side and onto the other and accommodate many many
players.  It will be turn based. Two minutes should be
enough.....

When one map gets crowed another will be created or
maybe several will be up and you choose which one you
want to play on.

Chat functions will be enabled.

When you log on for the first time you are assigned a
native burb that is upgraded to a Metroplex.  This
will be close to already existing players but not too
close.

You then play as per normal discovering territory,
capturing resources, blowing your buddies to .... and
gaining points along the way.  Cash and unit
production will be the same.

When you log off, your cities, resources and troops
stay and continue to function.  However, all burbs
have a 'half-life' for loyalty.   If they revert to
native they will take their homed units and resources
with them with them.  The homed units will travel back
to native city in question.  The native city will
continue to produce random units .  Your Metroplex will always be
loyal although it can be captured by another player.

You will be able to set up mail notifications for
things like loss of cities, resources, etc.

Once the game is up and running we will add / modify
some units.

New units:

Artillery	-  will be able to function like aircraft  doing directed
fire - short range 5?
Lt. Armour	- Air transportable tanks
Engineers	- repair resources and burbs after air attack, exploitable,
act as helicopter pads.
mobile sam	- increases chance of aircraft mission failure resulting in
destruction of the  aircraft.
Helicopter 	- short range troop transports, short range attack aircraft

Modified units:

BB		- will be able to work as artillery so long as they do not move.
Infantry	- will no longer be exploitable, see engineer
units

New movement commands.

You will be able to give a 'Reinforcement' command to
units to go to the aid of another unit. A unit can
have several Reinforcement commands assigned to it.
First come first serve.

Resources will take damage from air strikes.


These are just a few thoughts as to where we are
going.  Unfornatly none of us are artists so graphicly
the map artwork will suck.  All programming for the
server and client is being done in Java.  It will be
playable either throught a client java application or
a Java applet downloaded with a web page.


For a few screenshots and to leave comments please see yahoo groups
globalconquest 

We will have a web site up shortly
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads