Thread View: comp.sys.ibm.pc.games.misc
19 messages
19 total messages
Started by George Adams
Fri, 05 Dec 2003 04:34
Which sound card for a legacy-only DOS computer?
Author: George Adams
Date: Fri, 05 Dec 2003 04:34
Date: Fri, 05 Dec 2003 04:34
33 lines
2568 bytes
2568 bytes
Sorry if this is a FAQ - if there's a document or something addressing this issue already, I'll be grateful if someone can point me to it. There's a lot of great games that I remember from my youth (Rocky's Boots, Robot Odyssey, Star Flight I/II, Star Control 2, most Lucas Arts games, etc. etc.) that I'd like to be able to play again, and also introduce to my children. (hey, they're low-res but they're still fun! :-) ) Rather than tearing my hair out trying to get DOS and DOS sound emulation working under WinXP, I think I'll just take my old P-166 and build a legacy machine out of it. It'll probably run DOS 6.22 and maybe Win3.1. Might even put a 5.25" drive in it just for kicks. So I'm wondering, what soundcard would be the most compatible for old games running in a pure DOS environment? Obviously I could get an old original AdLib or Soundblaster for total compatibility, but I'd really like to get the last, greatest DOS-based soundcard that was well-supported by games before the Windows 95 era. What would that be? Looking around on eBay, I see things like : - SoundBlaster Pro (CT1600) - A bunch of SoundBlaster 16 varieties (SB 16 Basic, SB 16 Pro, SB 16 Value, SB 16 ASP) - SoundBlaster 32 and AWE32 - SoundBlaster AWE64 etc. Obviously the quality improves as you go on through the history of Creative's cards, but I don't want to get a card that sounds great under game X but gives up downward compatibility such that game Y can't work with it or can only work unreliably. I hope that makes sense. Any help would be appreciated - thanks!
Re: Which sound card for a legacy-only DOS computer?
Author: daytripper
Date: Fri, 05 Dec 2003 05:12
Date: Fri, 05 Dec 2003 05:12
52 lines
3677 bytes
3677 bytes
On Thu, 4 Dec 2003 23:34:07 -0500, "George Adams" <g_adams27@hotmail.NOSPAM.com> wrote: >Sorry if this is a FAQ - if there's a document or something addressing this >issue already, I'll be grateful if someone can point me to it. > >There's a lot of great games that I remember from my youth (Rocky's Boots, >Robot Odyssey, Star Flight I/II, Star Control 2, most Lucas Arts games, etc. >etc.) that I'd like to be able to play again, and also introduce to my >children. (hey, they're low-res but they're still fun! :-) ) > >Rather than tearing my hair out trying to get DOS and DOS sound emulation >working under WinXP, I think I'll just take my old P-166 and build a legacy >machine out of it. It'll probably run DOS 6.22 and maybe Win3.1. Might >even put a 5.25" drive in it just for kicks. > >So I'm wondering, what soundcard would be the most compatible for old games >running in a pure DOS environment? Obviously I could get an old original >AdLib or Soundblaster for total compatibility, but I'd really like to get >the last, greatest DOS-based soundcard that was well-supported by games >before the Windows 95 era. > >What would that be? Looking around on eBay, I see things like : > >- SoundBlaster Pro (CT1600) >- A bunch of SoundBlaster 16 varieties (SB 16 Basic, SB 16 Pro, SB 16 Value, >SB 16 ASP) >- SoundBlaster 32 and AWE32 >- SoundBlaster AWE64 > >etc. Obviously the quality improves as you go on through the history of >Creative's cards, but I don't want to get a card that sounds great under >game X but gives up downward compatibility such that game Y can't work with >it or can only work unreliably. > >I hope that makes sense. Any help would be appreciated - thanks! Any flavor of SB16 will be as about as good as it gets wrt compatibility with dusty dos code, compatibility with your old p166 pci/isa box, plus a decent helping of extra functionality for more recent games that would actually have used it "back in the day". SB Pro was 8-bit only and dodgier (if such a thing can be fathomed) than the SB16 series. And some of the dustier bits and chunks started dropping by the wayside with the progression through SB/AWE 32 & 64, which could portend compatibility issues. How much does a fully functional SB16 card go for on eBay? I must have a few of those laying about among the decaying carcasses, some of them are the SCSI-2 versions and with the DSP installed... /daytripper
Re: Which sound card for a legacy-only DOS computer?
Author: Rick
Date: Fri, 05 Dec 2003 06:47
Date: Fri, 05 Dec 2003 06:47
54 lines
3749 bytes
3749 bytes
MediaVision made a great card called the Pro Audio Spectrum 16, or PAS16 as it was known. Fully DOS compatible, OPL3 synthesizer, great audio quality etc. There's even an [undocumented] way to get it working under Win2K and WinXP. Another alternative is to ditch the separate system idea and use one of the really wonderful free arcade emulators that are available nowadays. I run MAME32, CCS64 and a few others. They handle all the original game roms from the "good 'ol days" (playing Missile Command, Star Wars, Tempest, Centipede etc etc under Win2K is a kick and a half) and are fully DirectSound and input device compatible. If you're a fan of the older, simpler and essentially more fun games then definitely give these emulators a try. Rick "George Adams" <g_adams27@hotmail.NOSPAM.com> wrote in message news:bqp1s20210c@enews1.newsguy.com... > Sorry if this is a FAQ - if there's a document or something addressing this > issue already, I'll be grateful if someone can point me to it. > > There's a lot of great games that I remember from my youth (Rocky's Boots, > Robot Odyssey, Star Flight I/II, Star Control 2, most Lucas Arts games, etc. > etc.) that I'd like to be able to play again, and also introduce to my > children. (hey, they're low-res but they're still fun! :-) ) > > Rather than tearing my hair out trying to get DOS and DOS sound emulation > working under WinXP, I think I'll just take my old P-166 and build a legacy > machine out of it. It'll probably run DOS 6.22 and maybe Win3.1. Might > even put a 5.25" drive in it just for kicks. > > So I'm wondering, what soundcard would be the most compatible for old games > running in a pure DOS environment? Obviously I could get an old original > AdLib or Soundblaster for total compatibility, but I'd really like to get > the last, greatest DOS-based soundcard that was well-supported by games > before the Windows 95 era. > > What would that be? Looking around on eBay, I see things like : > > - SoundBlaster Pro (CT1600) > - A bunch of SoundBlaster 16 varieties (SB 16 Basic, SB 16 Pro, SB 16 Value, > SB 16 ASP) > - SoundBlaster 32 and AWE32 > - SoundBlaster AWE64 > > etc. Obviously the quality improves as you go on through the history of > Creative's cards, but I don't want to get a card that sounds great under > game X but gives up downward compatibility such that game Y can't work with > it or can only work unreliably. > > I hope that makes sense. Any help would be appreciated - thanks! > > > >
Re: Which sound card for a legacy-only DOS computer?
Author: Bob Masta
Date: Fri, 05 Dec 2003 13:20
Date: Fri, 05 Dec 2003 13:20
52 lines
3271 bytes
3271 bytes
On Thu, 4 Dec 2003 23:34:07 -0500, "George Adams"
<g_adams27@hotmail.NOSPAM.com> wrote:
>Sorry if this is a FAQ - if there's a document or something addressing this
>issue already, I'll be grateful if someone can point me to it.
>
>There's a lot of great games that I remember from my youth (Rocky's Boots,
>Robot Odyssey, Star Flight I/II, Star Control 2, most Lucas Arts games, etc.
>etc.) that I'd like to be able to play again, and also introduce to my
>children. (hey, they're low-res but they're still fun! :-) )
>
>Rather than tearing my hair out trying to get DOS and DOS sound emulation
>working under WinXP, I think I'll just take my old P-166 and build a legacy
>machine out of it. It'll probably run DOS 6.22 and maybe Win3.1. Might
>even put a 5.25" drive in it just for kicks.
>
>So I'm wondering, what soundcard would be the most compatible for old games
>running in a pure DOS environment? Obviously I could get an old original
>AdLib or Soundblaster for total compatibility, but I'd really like to get
>the last, greatest DOS-based soundcard that was well-supported by games
>before the Windows 95 era.
>
>What would that be? Looking around on eBay, I see things like :
>
>- SoundBlaster Pro (CT1600)
>- A bunch of SoundBlaster 16 varieties (SB 16 Basic, SB 16 Pro, SB 16 Value,
>SB 16 ASP)
>- SoundBlaster 32 and AWE32
>- SoundBlaster AWE64
>
>etc. Obviously the quality improves as you go on through the history of
>Creative's cards, but I don't want to get a card that sounds great under
>game X but gives up downward compatibility such that game Y can't work with
>it or can only work unreliably.
>
>I hope that makes sense. Any help would be appreciated - thanks!
>
Get a genuine Creative Labs Sound Blaster, any model
*EXCEPT* the ViBRA series, which don't use DMA the
same way and I've heard can confound some games
that expect the "standard" Low/High DMA channels.
(ViBRA models do 16-bit sound over the 8-bit DMA channel
in 2 byte-sized transfers.)
Bob Masta
dqatechATdaqartaDOTcom
D A Q A R T A
Data AcQuisition And Real-Time Analysis
www.daqarta.com
Re: Which sound card for a legacy-only DOS computer?
Author: Prism
Date: Fri, 05 Dec 2003 20:11
Date: Fri, 05 Dec 2003 20:11
21 lines
2048 bytes
2048 bytes
George Adams wrote: > So I'm wondering, what soundcard would be the most compatible for old games > running in a pure DOS environment? Obviously I could get an old original > AdLib or Soundblaster for total compatibility, but I'd really like to get > the last, greatest DOS-based soundcard that was well-supported by games > before the Windows 95 era. You've got two good choices: Sound Blaster AWE32 (NOT SB32) or Gravis Ultrasound MAX (Or, alternatively, you could get an SB16 (preferably non-pnp) plus an Ultrasound ACE.) Both cards do good GM sounds, GUS' SB emulation is via software but usually works wonders (MAXSBOS). Some games use multichannel digital music (tracker stuff) and these always support GUS natively, and sound wonderful.
Re: Which sound card for a legacy-only DOS computer?
Author: Zdark
Date: Sun, 07 Dec 2003 17:06
Date: Sun, 07 Dec 2003 17:06
45 lines
3317 bytes
3317 bytes
George Adams wrote: > Sorry if this is a FAQ - if there's a document or something addressing this > issue already, I'll be grateful if someone can point me to it. > > There's a lot of great games that I remember from my youth (Rocky's Boots, > Robot Odyssey, Star Flight I/II, Star Control 2, most Lucas Arts games, etc. > etc.) that I'd like to be able to play again, and also introduce to my > children. (hey, they're low-res but they're still fun! :-) ) > > Rather than tearing my hair out trying to get DOS and DOS sound emulation > working under WinXP, I think I'll just take my old P-166 and build a legacy > machine out of it. It'll probably run DOS 6.22 and maybe Win3.1. Might > even put a 5.25" drive in it just for kicks. > > So I'm wondering, what soundcard would be the most compatible for old games > running in a pure DOS environment? Obviously I could get an old original > AdLib or Soundblaster for total compatibility, but I'd really like to get > the last, greatest DOS-based soundcard that was well-supported by games > before the Windows 95 era. > > What would that be? Looking around on eBay, I see things like : > > - SoundBlaster Pro (CT1600) > - A bunch of SoundBlaster 16 varieties (SB 16 Basic, SB 16 Pro, SB 16 Value, > SB 16 ASP) > - SoundBlaster 32 and AWE32 > - SoundBlaster AWE64 > > etc. Obviously the quality improves as you go on through the history of > Creative's cards, but I don't want to get a card that sounds great under > game X but gives up downward compatibility such that game Y can't work with > it or can only work unreliably. > > I hope that makes sense. Any help would be appreciated - thanks! > > > > I'd go for any of the Awe64's as they had loadable midi patches (called sound fonts) which would improve the music playback in some of those DOS games. I say some because some DOS games used FM synthesis to produce music and some would actually use good midi sound. Come to think of it, I think the Awe32 line had some midi support but the midi patches were all in the card's rom.
Re: Which sound card for a legacy-only DOS computer?
Author: Prism
Date: Sun, 07 Dec 2003 18:16
Date: Sun, 07 Dec 2003 18:16
11 lines
1799 bytes
1799 bytes
Zdark wrote: > Come to think of it, I think the Awe32 line had some midi support but > the midi patches were all in the card's rom. That's not quite how it goes. An AWE64 is basically just an AWE32 with the Creative Software Synth applet thrown in, and in PnP - which is not actually a good thing if you want to run DOS games. The AWE32 had 512k RAM as standard and could be expanded with SIMMs up to 8 megs. The original non-PnP AWE32 was the best of the AWEs, IMO.
Re: Which sound card for a legacy-only DOS computer?
Author: mcheu
Date: Sun, 07 Dec 2003 19:24
Date: Sun, 07 Dec 2003 19:24
47 lines
3555 bytes
3555 bytes
On Thu, 4 Dec 2003 23:34:07 -0500, "George Adams" <g_adams27@hotmail.NOSPAM.com> wrote:: >Sorry if this is a FAQ - if there's a document or something addressing this >issue already, I'll be grateful if someone can point me to it. > >There's a lot of great games that I remember from my youth (Rocky's Boots, >Robot Odyssey, Star Flight I/II, Star Control 2, most Lucas Arts games, etc. >etc.) that I'd like to be able to play again, and also introduce to my >children. (hey, they're low-res but they're still fun! :-) ) > >Rather than tearing my hair out trying to get DOS and DOS sound emulation >working under WinXP, I think I'll just take my old P-166 and build a legacy >machine out of it. It'll probably run DOS 6.22 and maybe Win3.1. Might >even put a 5.25" drive in it just for kicks. > >So I'm wondering, what soundcard would be the most compatible for old games >running in a pure DOS environment? Obviously I could get an old original >AdLib or Soundblaster for total compatibility, but I'd really like to get >the last, greatest DOS-based soundcard that was well-supported by games >before the Windows 95 era. > >What would that be? Looking around on eBay, I see things like : > >- SoundBlaster Pro (CT1600) >- A bunch of SoundBlaster 16 varieties (SB 16 Basic, SB 16 Pro, SB 16 Value, >SB 16 ASP) >- SoundBlaster 32 and AWE32 >- SoundBlaster AWE64 > Sound Blaster 32/AWE32 and the AWE64 are practically identical in terms of capabilities. Basically a SoundBlaster16 PNP with the addition of hardware wavetable MIDI. As such, it's probably the best choice for compatibility and sound quality. For gaming, it really doesn't matter which of the AWE family you get. The WavSynth software emulated an extra 32 wavetable voices but nobody ever used that for games. Without the software, you've basically just got an AWE32 that takes only proprietary memory. Don't bother with the SBpro. it's just basically a stereo version of the original Soundblaster, and while it's not too bad, the shipping is likely to be more than the card's worth. You could probably get an ISA SB16 for about the same amount. ---------------------------------------- Thanks, MCheu
Re: Which sound card for a legacy-only DOS computer?
Author: mcheu
Date: Mon, 08 Dec 2003 15:01
Date: Mon, 08 Dec 2003 15:01
29 lines
2835 bytes
2835 bytes
On Sun, 07 Dec 2003 17:06:50 GMT, Zdark <Zdark@konkast.net> wrote:: >I'd go for any of the Awe64's as they had loadable midi patches (called >sound fonts) which would improve the music playback in some of those DOS >games. I say some because some DOS games used FM synthesis to produce >music and some would actually use good midi sound. >Come to think of it, I think the Awe32 line had some midi support but >the midi patches were all in the card's rom. You've might want to know that the AWE32 and the AWE64 were nearly identical from a technical standpoint. The big hardware difference being that the AWE32 was expandable via 30pin SIMMs, the AWE64 had to use proprietary modules (which were hard to find even when the AWE64 was still produced). The biggest difference for most people was the addition of a software wavetable synth (called WaveSynth) that added an additional 32 wavetable voices to midi playback (thus the 64 in the name). There were a few other technical differences between them, but these aren't even really worth mentioning from the point of view of the end user. Both have onboard RAM and both can accept third party midi patches. For gaming though, neither the midi patches nor WaveSynth are a consideration, as no games ever used the extended WaveSynth voices (many actually conflicted with it), and very few used any extended midi patches. ---------------------------------------- Thanks, MCheu
Re: Which sound card for a legacy-only DOS computer?
Author: Rob
Date: Mon, 08 Dec 2003 15:12
Date: Mon, 08 Dec 2003 15:12
31 lines
2358 bytes
2358 bytes
The best is an original non-PnP SB16. Not an AWE32 or 64. But you have to pair it with a Roland SCD-10 or SCD-15 Soundcanvas for excellent MIDI! On Fri, 05 Dec 2003 22:11:26 +0200, Prism <prism_emf@no.yahoo.canned.co.meat.uk> wrote: >George Adams wrote: > >> So I'm wondering, what soundcard would be the most compatible for old games >> running in a pure DOS environment? Obviously I could get an old original >> AdLib or Soundblaster for total compatibility, but I'd really like to get >> the last, greatest DOS-based soundcard that was well-supported by games >> before the Windows 95 era. > >You've got two good choices: > >Sound Blaster AWE32 (NOT SB32) >or >Gravis Ultrasound MAX > >(Or, alternatively, you could get an SB16 (preferably non-pnp) plus an >Ultrasound ACE.) > >Both cards do good GM sounds, GUS' SB emulation is via software but >usually works wonders (MAXSBOS). Some games use multichannel digital >music (tracker stuff) and these always support GUS natively, and sound >wonderful.
Re: Which sound card for a legacy-only DOS computer?
Author: Peter Emanuelsson
Date: Mon, 08 Dec 2003 15:48
Date: Mon, 08 Dec 2003 15:48
26 lines
2444 bytes
2444 bytes
On Sun, 07 Dec 2003 20:16:33 +0200, in comp.sys.ibm.pc.hardware.systems, Prism <prism_emf@no.yahoo.canned.co.meat.uk> wrote: >Zdark wrote: > >> Come to think of it, I think the Awe32 line had some midi support but >> the midi patches were all in the card's rom. > >That's not quite how it goes. An AWE64 is basically just an AWE32 with >the Creative Software Synth applet thrown in, and in PnP - which is not >actually a good thing if you want to run DOS games. The AWE32 had 512k >RAM as standard and could be expanded with SIMMs up to 8 megs. Not 8, 32! (2x16MB) But the AWE32 could only utilize 28MB of it, or something like that. And I've never had a problem with PnP + old DOS games, since there is a "PnP driver" (or whatever you want to call it) and a config program to set up the card so it works "as a SB16" in DOS. Have played many old DOS games with my AWE64 without any problem. Of course, I might only have been lucky... ;) -- May all spammers die in horrible pains!
Re: Which sound card for a legacy-only DOS computer?
Author: TS
Date: Mon, 08 Dec 2003 20:37
Date: Mon, 08 Dec 2003 20:37
31 lines
2538 bytes
2538 bytes
>>> Come to think of it, I think the Awe32 line had some midi support but >>> the midi patches were all in the card's rom. Hardware MPU-compatible MIDI support is available for the external MIDI interface only. The wavetable needs a driver to be used as a MPU401-compatible MIDI device. However, most games work with it as well. >>(...)The AWE32 had 512k >>RAM as standard and could be expanded with SIMMs up to 8 megs. >Not 8, 32! (2x16MB) Same goes for the SB32 PnP, but there are also some versions without RAM sockets. >But the AWE32 could only utilize 28MB of it, or something like that. Yes. Additionally, using the OPL chip and the memory banks cost 2 voices, thus only 30 voices are left. Some instruments use multiple voices. Thus, a good 4MB or 8MB wavetable upgrade often provides better sound than the SB32/64 EMU chip with only 1MB. Or upload a good GM patch set into the RAM... >And I've never had a problem with PnP + old DOS games, since there is >a "PnP driver" (or whatever you want to call it) and a config program >to set up the card so it works "as a SB16" in DOS. Have played many >old DOS games with my AWE64 without any problem. In my case, the SB16 compatible part worked well after plain BIOS initialization. The Wavetable and the other remaining components needed to be initialized first by the PnP tool, though.
Re: Which sound card for a legacy-only DOS computer?
Author: Prism
Date: Mon, 08 Dec 2003 20:43
Date: Mon, 08 Dec 2003 20:43
7 lines
1602 bytes
1602 bytes
Rob wrote: > The best is an original non-PnP SB16. Not an AWE32 or 64. > > But you have to pair it with a Roland SCD-10 or SCD-15 Soundcanvas for > excellent MIDI! An original, non-pnp AWE32 is just a non-pnp SB16 with the EMU chip added.
Re: Which sound card for a legacy-only DOS computer?
Author: Prism
Date: Mon, 08 Dec 2003 20:46
Date: Mon, 08 Dec 2003 20:46
16 lines
1982 bytes
1982 bytes
Peter Emanuelsson wrote: > Not 8, 32! (2x16MB) > But the AWE32 could only utilize 28MB of it, or something like that. Correct! My memory seems to be hazy as well....:( > And I've never had a problem with PnP + old DOS games, since there is > a "PnP driver" (or whatever you want to call it) and a config program > to set up the card so it works "as a SB16" in DOS. Have played many > old DOS games with my AWE64 without any problem. > Of course, I might only have been lucky... ;) The PnP drivers suck up precious memory.... that's the worst part of it. I could barely get Ultima VII Part II working with a non-pnp card, a couple of kilos more drivers and it would have been no go.
Re: Which sound card for a legacy-only DOS computer?
Author: MCheu
Date: Tue, 09 Dec 2003 15:10
Date: Tue, 09 Dec 2003 15:10
31 lines
2891 bytes
2891 bytes
Prism <prism_emf@no.yahoo.canned.co.meat.uk> wrote in message news:<3fd4e32e$0$1159$39db0f71@news.song.fi>... > Peter Emanuelsson wrote: > > The PnP drivers suck up precious memory.... that's the worst part of it. > I could barely get Ultima VII Part II working with a non-pnp card, a > couple of kilos more drivers and it would have been no go. The bare minimum you need to do is run CTCM at boot up via the autoexec.bat. It doesn't stay resident in memory, it just initializes the PNP card and is gone. That's all it does. It's not a driver. You may also wish to initialize the volume using the mixer as well, but there's a switch you can add to the line that calls it so that it won't stay resident either. With that switch (which sadly I don't recall), it would just set the volume at boot up and exit. You can verify this if you do a mem check after boot up. If I remember correctly, there were a few other files that Creative added that *did* stay resident but none of these need to stay in memory. The mixer, I already mentioned. Even if you don't run it at all, the card will still work, just with default treble/bass and volume settings. The only other one that was AWE specific was something called aweutils (or something like that). That one doesn't even need to be run if you're not going beyond the standard wavetable midi set, or using FM. It's been a long time since I used my AWE, so I don't recall the filenames, but it's certainly possible to use this card without adding any TSRs to memory. ========================================= Thanks, MCheu
Re: Which sound card for a legacy-only DOS computer?
Author: George Adams
Date: Wed, 10 Dec 2003 04:26
Date: Wed, 10 Dec 2003 04:26
11 lines
1588 bytes
1588 bytes
Thanks VERY much to everyone who replied! I decided to go with a non-PnP AWE32 (CT2760) after finding *one* online store that was selling it (not even eBay had 'em!) If that doesn't work, I'll try a sure-enough SB16 (looks like there's tons of models of 'em though - I'll take the advice to avoid any with the Vibra chipset). I found this site to be quite helpful in identifying different SB models: http://www.tarigon.de/tramp/sblist.html (daytripper, to answer your question: SB16's on eBay are around $10 on a good day - probably typically more like $2 - $5)
Re: Which sound card for a legacy-only DOS computer?
Author: daytripper
Date: Wed, 10 Dec 2003 05:05
Date: Wed, 10 Dec 2003 05:05
17 lines
1952 bytes
1952 bytes
On Tue, 9 Dec 2003 23:26:43 -0500, "George Adams" <g_adams27@hotmail.NOSPAM.com> wrote: >Thanks VERY much to everyone who replied! I decided to go with a non-PnP >AWE32 (CT2760) after finding *one* online store that was selling it (not >even eBay had 'em!) If that doesn't work, I'll try a sure-enough SB16 >(looks like there's tons of models of 'em though - I'll take the advice to >avoid any with the Vibra chipset). > >I found this site to be quite helpful in identifying different SB models: >http://www.tarigon.de/tramp/sblist.html > >(daytripper, to answer your question: SB16's on eBay are around $10 on a >good day - probably typically more like $2 - $5) Thanks for that - hardly worth digging them out of the rubble that is my parts closet ;-)
Re: Which sound card for a legacy-only DOS computer?
Author: Io
Date: Mon, 15 Dec 2003 14:57
Date: Mon, 15 Dec 2003 14:57
26 lines
2411 bytes
2411 bytes
George Adams wrote: > Thanks VERY much to everyone who replied! I decided to go with a non-PnP > AWE32 (CT2760) after finding *one* online store that was selling it (not > even eBay had 'em!) If that doesn't work, I'll try a sure-enough SB16 > (looks like there's tons of models of 'em though - I'll take the advice to > avoid any with the Vibra chipset). Avoid the "value" models too. I was ripped off with my first PC & given a "value" SB16 instead of the real thing. > I found this site to be quite helpful in identifying different SB models: > http://www.tarigon.de/tramp/sblist.html > > (daytripper, to answer your question: SB16's on eBay are around $10 on a > good day - probably typically more like $2 - $5) The AWE32 is a pretty good card. I've got one from (I think) 1995 here, and I was surprised by the audio quality. Be forewarned that it is physically massive, and you may have some difficulty fitting it in your computer's case. There are two sockets at the end of the board: those are for 30pin SIMM ram modules. I wonder if removing the ISA slots from motherboards was partially to drive new hardware purchases. There seems to be a flood of perfectly good second-hand ISA devices still around.
Re: Which sound card for a legacy-only DOS computer?
Author: Michael
Date: Wed, 17 Dec 2003 16:24
Date: Wed, 17 Dec 2003 16:24
23 lines
2263 bytes
2263 bytes
Io wrote: > (snip) > I wonder if removing the ISA slots from motherboards was partially to drive > new hardware purchases. There seems to be a flood of perfectly good > second-hand ISA devices still around. Sure it was. They didn't delete ISA slots, retain the mb dimensions, and fill the freed up real estate with PCI slots. They shrank the mb and retained the (too few) number of slots (PCI, of course). Yeah, there is a flood of functional ISA devices to be had. Pretty cheap. Free, when I pull 'em outta the trash. Major label modems, sound and video cards. The monitor I'm looking at right now is controlled by a free Diamond Viper PCI. Also a flood of "old" computers (mostly 133 MHz P54C's around here) with both ISA and PCI slots. Last month I rescued 5 of these of a computer shop's trash, 2 full-size towers and 2 mini-towers with AOpen mb's and 1995 AMI BIOS, and 1 mini-tower with 1998 Phoenix BIOS. Yesterday I put a surplus 2.5 GB into one of the full tower boxes, gave it some EDO RAM, and installed an OS. Lovely email machine.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads