Thread View: comp.sys.ibm.pc.games.misc
2 messages
2 total messages
Started by Wayne Boxall
Wed, 05 Nov 2003 23:10
NFS:HP2 force feedback - the official response...
Author: Wayne Boxall
Date: Wed, 05 Nov 2003 23:10
Date: Wed, 05 Nov 2003 23:10
14 lines
1580 bytes
1580 bytes
OMG! I am from Australia..... "I have no idea where you would return the game in Australia. NFS:HP2 has had issues with Force Feedback since its release. If it doesn't work, like I said, there's nothing we can do about it now. What you can do is look forward to NFS: Underground where we know the FF will work. If you want to return the game to our warranty department, you can, but you might end up spending more on the shipping than you did on the game." UNBELIEVEABLE!
Re: NFS:HP2 force feedback - the official response...
Author: Steve Smith
Date: Thu, 06 Nov 2003 21:14
Date: Thu, 06 Nov 2003 21:14
24 lines
1980 bytes
1980 bytes
I wouldn't count on NfS:U having anything like realistic FF. Its console roots are glaringly evident in the demo. No FF; you get a choice of "vibration" on or off. "Wayne Boxall" <wayne_boxalL@yahoo.com> wrote in message news:prfqb.180260$bo1.121429@news-server.bigpond.net.au... > OMG! I am from Australia..... > > "I have no idea where you would return the game in Australia. NFS:HP2 has > had issues with Force Feedback since its release. If it doesn't work, like > I said, there's nothing we can do about it now. > > What you can do is look forward to NFS: Underground where we know the FF > will work. > > If you want to return the game to our warranty department, you can, but you > might end up spending more on the shipping than you did on the > game." > > UNBELIEVEABLE! > >
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads